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gitter-badgertic-tac-toe-api's Issues
Explore implications of GDPR on event sourcing
Allow players to fetch a list of their in-progress games
If I want to stick with S3 as the back end, there are limited ways to implement this:
- Maintain copies of each game for each player, so something like:
- players
- player1
- games-in-progress
- game1
- game2
- games-in-progress
- player2
- games-in-progress
- game1
- game2
- games-in-progress
- player1
-
Maintain a file with the list of pending games
-
Maintain a file with the pending games themselves
Alternatively, you could maintain the list of games in another store, such as Dynamo.
Be sure to have a look through:
https://docs.aws.amazon.com/AmazonS3/latest/dev/selecting-content-from-objects.html
Implement websockets
Setup integration tests
BUG: Allows you to mark all 'X's (doesn't check whose turn it is)
Review https://www.slideshare.net/wrobel/cqrs-and-event-sourcing-in-the-aws-cloud for inspiration
Support for authentication
Review https://www.wolkenkit.io/ for inspiration
Implement message validation
Add some sort of message description layer, and ensure incoming messages are valid.
Review https://theburningmonk.com/2018/04/what-is-the-best-event-source-for-doing-pub-sub-with-aws-lambda/ for inspiration
Fail build/deploy on inadequate test coverage
Review https://docs.axoniq.io/reference-guide/v/3.3/ for inspiration
Review https://read.acloud.guru/serverless-event-sourcing-at-nordstrom-ea69bd8fb7cc for inspiration
Send gameplay error messages
Allow player to join an existing game
Setup CI/CD
Review http://getprooph.org/ for inspiration
Sending websocket messages appears to be broken
Enforce turn taking (players can only play one side of the game)
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