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Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Shaderforge.
Oculus asset streaming showcase demonstrating how to use asset streaming when navigating open world project while using different level of details. This sample also demonstrates how to use the Unity Addressables system. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
A clone of an old Atari "match 3" game for Android. Created from scratch as best as possible from memory, features high scores, save games, animations and sounds.
A simple demonstration of using c++ library for Unity plugins
Capture screen and audio (virtual audio and microphone)
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unity UI Optimized Scroll Rect to represent large number of entities with less rect transform
Unity Editor tool that can decombine meshes.
Body, Eye and Face Tracking code sample.
Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Oculus Integration SDK for the Unity game engine. The sample app showcases the creation, saving, loading, and sharing of Spatial Anchors.
Plugin to import resources from the Source engine in Unity3D.
A programmable terminal created in Unity. Easy to add custom commands.
A clone of Tetris to learn game dev.
Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, Photon Voice with Oculus Spatializer, and In-app purchases. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
A custom made Unity URP cel shader that supports multiple lights and shadows.
Import maps created in Valve Hammer Editor to Unity.
Unity WebGL template for Hugging Face Spaces
An easy to use interface between Unity3D / C# and a Wii Remote controller.
A MelonLoader plugin to enable OpenXR on games without it enabled.
Oculus Quest hand tracking directly in Unity Editor for fast iteration.
A lightweight plugin for importing BSP maps into Unity3D as meshes.
Latest version of full project and playable demo can be found on the latest video of my YouTube channel, https://www.youtube.com/channel/UCEShkg8TVshTmfDlvBZkXjw. This is a 3D mario kart game created with the unity game engine in C#. Working on adding more tracks to test out how well the kart controller works in anti-gravity and bumpy terrain. Currently there 7 AI players in the game (8 total players including main player). Note that a couple of the music files are missing as the size is too large. All the animations and programming are my own work. However most assets used in this game belong to Nintendo of course!
NSubstitute is designed as a friendly substitute for .NET mocking libraries.
An automatic code generation addon to SerializableInterface
A State Machine for Unity3D
Binary distributions of my other Unity Telemetry related projects. Basically a custom coded dll stack that replaces Unity methods and kills "analytics" or telemetry of most sorts. Also included a KSP config patcher. Based on a two person clean room reimplementation of said dlls. No non-original code. Open-domain-like, Unlicense licensed.
A simple component you can attach to an Image and it will slide in / out with easing options. Requires the DOTween (free) asset.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.