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cualquiercosa327's Projects

unity-appspacewarp icon unity-appspacewarp

Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.

unity-arc-system-works-shader icon unity-arc-system-works-shader

Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Shaderforge.

unity-assetstreaming icon unity-assetstreaming

Oculus asset streaming showcase demonstrating how to use asset streaming when navigating open world project while using different level of details. This sample also demonstrates how to use the Unity Addressables system. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

unity-columns-clone icon unity-columns-clone

A clone of an old Atari "match 3" game for Android. Created from scratch as best as possible from memory, features high scores, save games, animations and sounds.

unity-cpp-lib icon unity-cpp-lib

A simple demonstration of using c++ library for Unity plugins

unity-firsthand icon unity-firsthand

Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

unity-infinite-scroll icon unity-infinite-scroll

Unity UI Optimized Scroll Rect to represent large number of entities with less rect transform

unity-sharedspaces icon unity-sharedspaces

Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

unity-sharedspatialanchors icon unity-sharedspatialanchors

Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Oculus Integration SDK for the Unity game engine. The sample app showcases the creation, saving, loading, and sharing of Spatial Anchors.

unity-terminal icon unity-terminal

A programmable terminal created in Unity. Easy to add custom commands.

unity-theworldbeyond icon unity-theworldbeyond

Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.

unity-ultimategloveball icon unity-ultimategloveball

Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, Photon Voice with Oculus Spatializer, and In-app purchases. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

unity-wiimote icon unity-wiimote

An easy to use interface between Unity3D / C# and a Wii Remote controller.

unity3d-mario-kart-with-ai icon unity3d-mario-kart-with-ai

Latest version of full project and playable demo can be found on the latest video of my YouTube channel, https://www.youtube.com/channel/UCEShkg8TVshTmfDlvBZkXjw. This is a 3D mario kart game created with the unity game engine in C#. Working on adding more tracks to test out how well the kart controller works in anti-gravity and bumpy terrain. Currently there 7 AI players in the game (8 total players including main player). Note that a couple of the music files are missing as the size is too large. All the animations and programming are my own work. However most assets used in this game belong to Nintendo of course!

unityanalyticskiller icon unityanalyticskiller

Binary distributions of my other Unity Telemetry related projects. Basically a custom coded dll stack that replaces Unity methods and kills "analytics" or telemetry of most sorts. Also included a KSP config patcher. Based on a two person clean room reimplementation of said dlls. No non-original code. Open-domain-like, Unlicense licensed.

unityanimatedpanel icon unityanimatedpanel

A simple component you can attach to an Image and it will slide in / out with easing options. Requires the DOTween (free) asset.

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