关于我 / About me
我是一名刚刚从学校毕业的一名新晋打工人 (2024),喜欢捣鼓新的东西,希望靠近一切美好和可爱的事物。对计算机图形学和渲染感兴趣,虽然认为写代码是一件很折磨的事情。目前正在上海作为一名GPU软件工程师工作,方向是光线追踪相关的新算法/应用、以及它们对显卡架构的影响。
Hi there! I am a new graduate student in China and currently working for NVIDIA as a GPU graphics architect in Shanghai. I'm focusing on raytracing-related new rendering methodologies, as well as their implementation and performance on both the algorithm and architecture sides.