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procedural-terrain-generator's Issues

BiomeSampler.GetGaussianBlurrableBiomeMap(TerraConfig, GridPosition, int, int)': not all code paths return a value

Hello, the latest commit has some missing code:

Assets\Terra\Source\Terrain\BiomeSampler.cs(173,17): error CS0161: 'BiomeSampler.GetGaussianBlurrableBiomeMap(TerraConfig, GridPosition, int, int)': not all code paths return a value

public int[,] GetGaussianBlurrableBiomeMap(TerraConfig config, GridPosition position, int resolution, int deviation) {
			int[,] biomeMap = GetBiomeMap(config, position, resolution);
			int kernelSize = BlurUtils.GetGaussianKernelSize(deviation);
			int newRes = resolution + kernelSize;
			int[,] blurrableBiomeMap = new int[newRes,newRes];
			
			// Fill in area surrounding the center biome map
		}	

Consistent duplicate tiles when multithreading is enabled

Hello, when multithreading is enabled, for every tile location, two (identical) tiles are generated there. When I turned multithreading off, this problem went away.

I'm running in Unity 2018.3.3f1, but I can't find a version for Terra.

I'm not sure exactly what other information to include, but please comment if I'm missing something!

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