Comments (3)
Firstly, this isn't a prototype, although it is an early version.
For the second one, I'm working on a rewrite for the library we use to join the Among Us game to record data.
And I'm afraid I don't follow the 5th point, do you mean that the join button should go away/be disabled once you have joined the game?
Rest of the points are great suggestions, thanks.
from auproximity.
Ad 5): If I got it correctly, the "join" button serves the purpose of (1) making the bot join the game and (2) connect the person who set up the auproximity-lobby. Noone else really needs to press the "join" button. They open the shared link, a modal asks them for their nickname in-game and they are connected. It seems to me that having this button available to all users who then make the bot join over and over again (?) is at least unnecessary and possibly confusing, and could break things (thinking of how easily things break atm).
The suggestion means that making the bot join the game should be a functionality available only to the game host, for consistency reasons, with details such as hand-over to another person once the game-host leaves the among-us lobby to be figured out separately.
from auproximity.
This would require the host to join just so others can use proximity chat, which isn't really ideal.
from auproximity.
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from auproximity.