cybershard / auproximity Goto Github PK
View Code? Open in Web Editor NEWAUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.
Home Page: https://auproxy.herokuapp.com
License: GNU General Public License v3.0
AUProximity is an open source proximity voice chat platform, primarily aimed at Among Us.
Home Page: https://auproxy.herokuapp.com
License: GNU General Public License v3.0
Would be a nice QOL change.
Describe the bug
can't connect
To Reproduce
Steps to reproduce the behavior:
Expected behavior
to load into site
Where are you using the proximity chat?:
Describe the bug
Hello I have tried this with my friends, but it seems that it doesn't work. Some of my friends see Disconnect in front of their name. I have also tried with several locations.
To Reproduce
Create a room.
Join with the name.
Expected behavior
Should see each other connected. and should hear each other
Screenshots
Where are you using the proximity chat?:
Additional context
Add any other context about the problem here.
Is your feature request related to a problem? Please describe.
Hard to find other people who are also using auproximity, other among us proximity servers are using other programs like Crewlink.
Describe the solution you'd like
A simple "current games playing" tab on the website, where the host can enable publicity to show up at the side.
Describe alternatives you've considered
A discord bot on the discord, however considering people can't use a simple #lfg channel I don't think this works.
Now taking feature suggestions for the next 0.3.0 update. (No deadline yet.)
Currently accepted:
Reply to this issue or use the Discord channel https://discord.gg/4tYw2Hbznp to discuss or suggest new features.
Note: this is a working draft, and features may be added or removed at any time.
Roadmapped Features
Describe the bug
I played in a room with 8 people and 3 of us could hear each other at all times even at opposite ends of the map. It would also continue even if they were dead. We would refresh and then it would either fix or another 3 or 4 would hear each other all the time.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
To only hear people near me and not hear ghosts
Screenshots
If applicable, add screenshots to help explain your problem.
Where are you using the proximity chat?:
Additional context
I've had countless issues with crewlink and being able to get a full lobby to work on it and this was so awesome because it's easy to understand and setup and really the only issue was that the proximity wasn't completely working. I really hope you continue to develop this!
Describe the bug
When a lot of people are in a room together, eventually some people can't hear you or you can't hear.
To Reproduce
Steps to reproduce the behavior:
Expected behaviour
I can hear everyone and everyone can hear me.
Screenshots
N/A
Desktop (please complete the following information):
Smartphone (please complete the following information):
N/A
Additional context
I think I already showed everything and I don't need to describe the bug anymore.
Describe the bug
Players unable to hear each other in the lobby while in auproximity. This seems to only affect certain players.
To Reproduce
Open a lobby and join a game with multiple players. Every player will be unable to hear every other player.
Expected behavior
All players should be able to hear each other.
Screenshots
If applicable, add screenshots to help explain your problem.
Where are you using the proximity chat?:
Lobby was made using a mixture of Firefox and Chrome each other. It is possible that using a mixture of browsers was causing the issue.
Additional context
Likely related to #10
is it possible to selfhost this on ubuntu vps?
Note: this is a working draft, and features may be added or removed at any time.
Roadmapped Features
I'd really love to help to cut down on the echo issues.
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Describe the solution you'd like
A clear and concise description of what you want to happen.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Additional context
Add any other context or screenshots about the feature request here.
Describe the bug
Whenever I log on to the voice.skeld.net website I am unable to play with voice proximity chat.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The serious ideal is me and the person if we listen but for some reason we can't, and it's very rare when we can hear ourselves.
Screenshots
Continuation of the same error
Where are you using the proximity chat?:
Additional context
N/A
(I don't know if you will be able to do anything about it because the site is run by skeld.net, but I know they use your plugin, and I had also reported this bug on Discord, but no one has answered me yet so I decided to send here because it is a serious problem)
Describe the bug
When a player's nickname contains one or more characters with an accent (such as é, è, ë, à, ï, ù)
We hear the player as if he hadn't moved from his first spawn and that player hears us as if he hadn't moved from spawn.
To Reproduce
Steps to reproduce the behavior:
Where are you using the proximity chat?:
Is your feature request related to a problem? Please describe.
Currently, meetings are triggered by setting people to position (0,0). Creating a roomgroup for meetings will be more flexible.
Describe the bug
I was testing this out with a few other people. The proximity feature didn't seem to work as we could always speak to each other, even as ghosts.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Being able to use the proximity chat feature.
Screenshots
If applicable, add screenshots to help explain your problem.
Where are you using the proximity chat?:
Additional context
I found this on reddit. We tried following the steps from this reddit post: https://www.reddit.com/r/AmongUs/comments/k65eu4/proximity_voice_chat_is_now_available_for_all/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Just to for additional context, the way we did it was:
Also I've only tested on Chrome.
fails to load site
When i tried to use auproximity with my friends two of us had the following issue: We joined our lobby and were shown as connected for a short time (5 seconds). While beeing connected we were able to communicate with our mates. After that all of our mates were shown as disconnected and we could not speak with them. The microphone acces had been granted to the webbrowser correctly. One of us was able to avoid this problem by using his mobile "Safari" browser but the second person had the same problem on other devices and browsers. Can u help us?
Dear developers,
really like your project, thank you for it! The inter-platform availability is a real treat. Some ideas for improvement:
Thanks again!
Is your feature request related to a problem? Please describe.
Yes so we have a lot of issues with overloaded lobbies on the official Among Us Servers so it can take sometimes a while until everyone could join. It happens also often that until everyone is ready we get kicked out of the lobby and therefore have to recreate a lobby in the proximity mod ui. It would be nice if the host could update this lobby.
Describe the solution you'd like
Host can set new lobby details on the left. And press a button to update the lobby with the already joined clients.
Describe alternatives you've considered
Current workaround is to resend the share lobby link to everyone again. It confuses players and everyone has to join again and then we also faced sometimes issues where players where recognized as "dead/ghosts". Because the game was already started when they joined and because they took some time to update the join and retype new lobby code. (it is hard to coordinate 9 players.....)
Describe the bug
When an iOS user tries to connect to a proximity chat group, they show that the microphone is being used, however, they show up as disconnected in both their and the other people's screens.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
What is expected to happen is having the "connected" sign show up next to your name, with the volume setting for your microphone.
Where are you using the proximity chat?:
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