Comments (55)
Player Menus
- Survival Slots
- Survival Tabs
- Armor
- Journal
- Achievements (TBD)
- Creative Slots
- Creative Tabs
- Creative Menu
- Armor
- Journal
- Achievements (TBD)
Nodes
- Chest Formspec
- Large Chest
- Large Chest Node
- Make It Connect
-
Use Open/Closed ModelsNo. Screw that.
- Large Chest Formspec
- Large Chest Node
- Furnace Formspec
- Work Bench
- Separate into separate nodes
- Crafting Table
- Anvil
- Cutting tool?
- New Crafting Background
- Separate into separate nodes
Items
- Craft Guide Book
Entities
- NPC
from farlands.
@GreenXenith thanks for updating ;D
from farlands.
I think I am forgetting something
Maybe Achievements?
Apart from that I don't think you did
from farlands.
@GreenXenith can you also make the repair tool function on the crafting table a separate block? (an anvile)
you dount have too im just asking
from farlands.
@GreenXenith crafting table concept
from farlands.
@tobyplowy So I am putting a craft guide on the table, not the inventory?
from farlands.
@GreenXenith No both Because of you use the crafting table gui you won't be able to access your own inventory unless You Go Out Of The Crafting gui and Open Your inventory (same for the other way around)
from farlands.
@GreenXenith On The Other hand in the players Crafting gui you won't really Need a recipe book because the only recipe that's important there is a 2 by 2 wood craft recipe to make a crafting table (and some other basic stuff)
It can also be an item (crafting recipe book item) that maybe better but you can choose
from farlands.
@tobyplowy I think I might just do the book if that's ok with you.
from farlands.
Ok
from farlands.
@GreenXenith I will make a recipe book texture (I'm working on a book texture at the moment anyway )
from farlands.
from farlands.
@tobyplowy That is 16x17. Is it possible to make it 16x16?
from farlands.
@GreenXenith oh how did that happen :/
from farlands.
from farlands.
ty :)
from farlands.
the one in minetest game is 16x17 st thats why that happend
https://github.com/minetest/minetest_game/blob/master/mods/default/textures/default_book.png
from farlands.
Hm, many people would like a new sort of crafting system, something like this: https://forum.minetest.net/viewtopic.php?t=15405
If farlands would have something like that, it would differ more from the other subgames.
the one in minetest game is 16x17 st thats why that happend
http://irc.minetest.ru/minetest-hub/2017-05-24#i_4938951
from farlands.
I don't like that I prefer it the good ol way XD
from farlands.
I prefer it the good ol way
Agreed.
from farlands.
It's just the normal way of minetest. Other games do it like this, eg. terraria.
IMO the style of the textures of the gui are too gray and sterile.
from farlands.
@DS-Minetest yes I will improve the color but first I wanna see the GUI finished
from farlands.
If you plan on modifying any texture, do NOT change image sizes or slot positions.
from farlands.
@GreenXenith no just the colors (I have been making textures and texturepacks for almost 10 years I know how it works XD)
from farlands.
Finished chests (for real this time). Working on creative inventory right now.
from farlands.
That's great news also the Creative Slots or tabs?
from farlands.
Slots.
from farlands.
Ok cool
from farlands.
On second thought, I'm done for today :P
Got the bg image done.
from farlands.
@GreenXenith Ok see you later thanks for your time and have a good day :)
from farlands.
@GreenXenith bye :)
from farlands.
@tobyplowy I'm going now, enjoy your day :)
from farlands.
If you plan on modifying any texture, do NOT change image sizes or slot positions.
Normally you don't set the slot positions in background image. https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1582 (You could also add one texture per slot if it's so important to be an image. https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1594)
from farlands.
The background image slots are aligned with the defined slots.
from farlands.
If I do change it to image slots, I will do so later.
from farlands.
@GreenXenith any updates?
from farlands.
@tobyplowy No :( The beginning of my summer has been a nightmare, and the little time I do get is spend on moderating. I will also be gone for a week. When I get back I will (hopefully) start work on some more stuff.
from farlands.
@GreenXenith shuld i add this to the v2 milestone?
from farlands.
@tobyplowy Yes.
from farlands.
@D00Med @GreenXenith moving to v2
from farlands.
I am going to attempt to redo the large chest to use the new opening model
from farlands.
@GreenXenith Good :)
from farlands.
@GreenXenith maybe try to finish the chests first so you can alredy merge them in to master
from farlands.
Hello. I heard you need help. Please talk to me next week.
from farlands.
Please talk to me next week.
Noted.
from farlands.
@GreenXenith easy peasy lemon Squeezy see that wasn't so hard :)
from farlands.
@GreenXenith you showed me a working test version of the GUI ones (a while ago)
Is that stable (we can use it for v1 as temporary solution) do you still have that?
from farlands.
Definitely not stable.
from farlands.
@GreenXenith Oh ok I see
from farlands.
I have given up on using the open chest model for the large chest because there is the MT bug that prevents me from doing it easily, and I don't want to figure it out the other way, and it's not that necessary. I will likely end up submitting a PR soon to add the large chest.
from farlands.
@GreenXenith ok good
You have given up on the chests but you are still interested in helping with the inventory GUI right?
from farlands.
Of course.
from farlands.
@GreenXenith ok thanks :)
from farlands.
@GreenXenith do you think you'll be able to add nice GUI for 1.1?
from farlands.
@tobyplowy Don't count on it.. Life has been busy for me as of late. Once I can find time, I will try to get the inventory looking spiffy.
from farlands.
Related Issues (20)
- Loaded mesh bug HOT 3
- Dead Grass drops unknown node HOT 1
- cant fill bucket and also it desapears if you drink the milk HOT 1
- Ideas and suggestions for Farlands map generation HOT 31
- Thoughts about gameplay and game progress HOT 25
- Ideas for floatlands HOT 2
- Ambient sounds HOT 4
- Mobs, animals and NPCs HOT 13
- Use different node for the rocks HOT 16
- List of all wood types? HOT 3
- mobs are often black HOT 2
- A little git guideline HOT 4
- Chests in generated villages HOT 1
- decoblocks:altar needs fixing HOT 1
- "Coarse Dirt" instantly breaks. HOT 1
- change texture name for Ice and Bamboo chest HOT 1
- Building placements HOT 1
- Flowers plus flowers have bad hitboxes
- Nil value from NPC randomly caused crash. Now the game won't load without this same error appearing within a second. HOT 4
- Add farlands as a package for Gentoo HOT 10
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from farlands.