d00med / farlands Goto Github PK
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Steampunk/fantasy themed subgame with dinosaurs
@D00Med can you update the minetest game content like the new chest animations and new blocks
Add vilages that naturally genarate so you can find NPCs in the world
These shuld be randomly generated done?
difrent vilage buildings depending on the biome they genarate in
long grass and wild oat don't drop, if I remove the dirt below them.
I think it happens when the egg hits the ground and trys to make a chicken (you may need the throw a copple eggs before it crashes)
I experience random crashes not only of the game but the whole Minetest client as well. This has only happened in Farlands. Is it due to Farlands being developed towards 0.4.16, or perhaps a memory issue?
I'm on a MacBook Pro with 8 GB RAM and Intel HD Graphics 3000 512 MB.
The only error message I get before crash is
[1] 15424 segmentation fault /Applications/minetest.app/Contents/MacOS/minetest
@D00Med People report that The Village book is hard to read and to be honest I also have a bit of trouble
It doesn't matter what kind of tool I repair with the hammer on a workbench, it always needs the same amount of wear. If I repair a wooden axe I need one hammer to repair it. So it cost more to repair (two iron and two sticks) than to build a new one.
If I repair a diamond axe it also needs one hammer
A hammer should hold much longer and it should be a difference in repair time and wear if I repair a wooden tool or a diamond tool.
Repair time should be something like "wear/second". Then a wooden tool is repaired much faster then a diamond tool.
And the wear of the hammer should be reduced by the wear value of the tool. Then you can repair more wooden tools than for example iron tools.
report your small bugs and problems here
@tacigar This is a big list and not everything has to be added as I say but this is my perfect idea
If you have any ideas please let me know
First things first there should be a limit on the amount of pets active I think 1 or 2 is good
Pets are found as items called capsules (someting similar to a pokeball but is more pill shaped)
NOTE you should not be able to capture a pet in the wild (like you can in Pokemon)
You can Right click with the capsule in hand to spawn the pet
Right click with the capsule in hand again if a pet is active and it will deSpawn the pet
(NOTE if you die the pet will also be deSpawned)
If the pet is deSpawned you can just respawn it by Right clicking with the capsule in hand :)
Pets shuld be able to follow the player fairly good (if they get too far away they teleport to the player
(owner of pet)
Pets shuld not have a bitbox (so they Don't Get in the way in small Spaces)
You should also not be able to hurt them
Capsule may need a better name
Pets shuld only be found in dungoens and other chests also venders should sell them
They should be found very rarely (they should not be common so you have to put effort into getting one)
The ones sold at the vendor shuld be extremely rare and expensive
(this is to encourage people to find there own pets)
Next is accessories having some accessories for some pets would be cool like a tophat and monocle for the slime pet And a flower for the Cubelet's head glasses for the pub and so on
Next is pet color (skin) variation there should be multiple versions of the same Pet like the Cubelet's
Can have the grass skin and maybe also a cobblestone version and the pug can have a black skin and so on
How this is done I don't know maybe with a pet station so you can put your pet capsule in there and select a color or something like that
Also a pet capsule holder wuld be nice (is basically a block and you can put your pet capsule in it
And your pet will stay in the radius of that block) this is good to have your pet walking around in your house
@tacigar what's your take on this what are your ideas
What we need
chair (make sure it's not super buggy)
cupboards
barrels (I really like this one)
carpets in all dye colors
there seems to be a tin duplicate
theres 2 tin blocks 2 tin ingots and 2 tin ore
/change_weather rain
and /change_weather storm
results in a runtime error
https://i.imgur.com/l5zy5f6.png
this is due to the fact that the arguments of math.random() is passed in the wrong order
velocity = {x=0, y=math.random(-15,-20), z=0},
should be velocity = {x=0, y=math.random(-20,-15), z=0},
velocity = {x=0, y=math.random(-25,-30), z=0},
should be velocity = {x=0, y=math.random(-30,-25), z=0},
velocity = {x=math.random(-5,5)/10, y=math.random(-4,-6), z=math.random(-5,5)/10},
should be velocity = {x=math.random(-5,5)/10, y=math.random(-6,-4), z=math.random(-5,5)/10},
Like shape cutter (the thing that is in the crafting table at the moment) and item burner (like a trash can but with fire) can give a barrel that's explosive :/
@D00Med palm yellow ipe baobab and willow wood all cant be cafted in to wood planks
this is a top prioety fix!
https://forum.minetest.net/viewtopic.php?f=9&t=18310
I will expand later
After a certain amount of textures are approved I'll send a pull request to save you guys the time.
To-do list https://github.com/D00Med/minetestia/projects/1
how to make a pull
when you clone the repository(you'll need github desktop), you can then open it on your computer, and make some changes. Then you need to do this:
github-windows://openRepo/https://github.com/D00Med/minetestia
@GreenXenith this is your responsibility
todo list is under this comment
Fireworks shuld be available in a couple colors (if possible all dye colors)
Also some shapes like a star and fractal (how crafting will work needs to be talked about)
We need some (I'm trying but I can't I'm not good at this
a place to post animal and monster models
that still need to be added
im still working on this
todo
add fossels to mapgen
Add mimic to mineshaft
What needs to be done
If you sleep you seem to sink in the bed (that is probably a bug XD)
If you lay in your bed the night shouldn't be skipped instantly it should take a couple seconds
You also shouldn't be able to sleep if there are monsters nearby (like Minecraft)
And nightmares should trigger rarely (we need to talk about what nightmares we add)
wen dig sea_grass return an unknown item
i found it here ?
farlands/mods/mapgen/nodes.lua
Line 1570 in 76e2893
Some leaves like Willow and Palm don't decay, if all trunks are removed
Hello nice work on this subgame :)
so, can you tell me how to play ? like the savanah stone, there is a craft with it ? no slab, no furnace... maybe i'm lost in temporal error XD
so continue the good work !
Farming with animals and more farmebles
I will expand later
Will expand later
Fishing should be interesting and not boring so there should be some stuff happening sometimes instead of catching a fish you can catch junk like a slick or a boot Maybe sheap armor and demaged tools
For Best resolt minetest/minetest#5722 this will need to be added
whats nees to be beter
lava
all the rest of default
I like the idea of rotting crops, but they rot too quickly. They grow to fast in general. If you cultivate something, you have to maintain your plants permanently. No time for digging or building while farming.
The plants should grow more slowly and remain in the "mature" state for a while before rotting.
Boat and ballon stack shouldn't loose count if creative is enabled. Also the vehicles shouldn't drop in creative to avoid item overflow.
Need to change the fireworks particles' glow to 13,
You can't see the fireworks at night.
This is for fun and waky dungoen (and maybe fishing) loot like the Gameboy in the legend of minetest and a keyboard sword And a bucket to put on your head XD (the stupider it is the better)
Anyone have any ideas?
make the backpack work
I can't open doors or chests if I hold potatoes, radish or corn in my hand
theres no saplings for the trees if farlands
for V1 i think its best to just have 1 or 2 bosses we can expand this later with V2
N means there's nothing of that resource (N = realy bad)
X means there's not enoth of that resource (X = bad)
O means there's good amount of that resource (O = good)
or not enoth
biome | wood | food | stone | tools | ores | danger |
---|---|---|---|---|---|---|
Deciduous Forest | O | O | O | O | O | N |
Deciduous Forest 2 | O | X | O | O | O | N |
Swamp | O | X | O | O | O | N |
Icesheet | N | N | N | N | N | N |
Tundra | O | X | O | O | O | N |
Taiga | ||||||
Snowy Grassland | ||||||
Bamboo Forest | O | X | O | O | O | N |
Grassland | ||||||
Coniferous Forest (aka Pine) | O | |||||
Tall Coniferous Forest (aka Big Pine) | O | X | O | O | O | N |
Desert | N | N | O | N | N | N |
Sandstone Desert | N | N | O | N | N | N |
Savanna | O | X | O | O | O | N |
Rainforest | O | O | O | O | O | N |
biome|wood|food|stone|tools|ores|danger
---|---|---|---|---|---|---
Deciduous Forest|
Deciduous Forest 2|
Swamp|
Icesheet|
Tundra|
Taiga|G
Snowy Grassland|
Bamboo Forest|
Grassland|
Coniferous Forest (aka Pine)|
Tall Coniferous Forest (aka Big Pine)|
Desert|
Sandstone Desert (aka the one I aperenly dount like)|
Savanna|
Rainforest|
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