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unity3d_childtriggerplugin's Introduction

Unity3D_ChildTriggerPlugin

Plugin to control collider communication between child and parent scripts.

Scripts

iTriggerEnter.cs

iTriggerExit.cs

TriggerEnterMessage.cs

TriggerExitMessage.cs

Usage (in 3 steps!)

  1. Impliment any collider interfaces you need on the scipt that you require. (iTriggerEnter or iTriggerExit)
public class AIController : MonoBehaviour, iTriggerEnter
{
	public void TriggerEnter(Collider col)
	{
    		Debug.Log(col);
	}
}

public class AIController : MonoBehaviour, iTriggerExit
{
    	public void TriggerExit(Collider col)
	{
    		Debug.Log(col);
	}
}

public class AIController : MonoBehaviour, iTriggerEnter, iTriggerExit
{
	public void TriggerEnter(Collider col)
	{
    		Debug.Log(col);
	}

    	public void TriggerExit(Collider col)
	{
    		Debug.Log(col);
	}
}
  1. Drag the corresponding Trigger[TYPE]Message.cs script onto the child component you want to check for collider. E.g. your SoundDetectorGameObject.

  2. Drag your implimented script (AIController.cs) onto the Component variable on your child (SoundDetectorGameObject)

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