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zrpg's Introduction

PROJECT TITLE: zRPG
PURPOSE OF PROJECT: Create a full game using my TileEngine
VERSION or DATE: 5/01/2014
HOW TO START THIS PROJECT: Unzip EXE files folder and open zRPG.exe
AUTHORS: Zane Melcho & Trevor Uyeda

USER INSTRUCTIONS:

WASD - Controls Movement
J - Selection / Menu progression
K - Cancel
Esc - Quit

A Legend of Zelda RPG that will consist of adventure elements with battles done in side-view, turn-based fashion.

Known issues:	
? Chickens don't check for collisions so they walk over everything instead.
? Can get stuck colliding with villagers for Dialog

zrpg's People

Contributors

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Forkers

cleancoindev

zrpg's Issues

Stats Menu

A menu is needed that can select a stat and increase it. Should show number of stat points available, and current stats. Needed to be called at the beginning of the game and onLevelUp.

DialogContainer width function is off

When sending a string to determine how wide the dialog box should be the calculation is slightly off so there is a bit of empty space at the end of the string.

Chicken Moonwalk

When chicken is first spawned the direction is not updated so they are able to start walking backwards.

Name Selection Screen

After title screen a method for inputting a characters name to replace everywhere in the game.

DialogContainer Timeouts

This would require dialogContainers to have an update function that keeps track of their time and then removes them from the queue.

Would probably want this to be a secondary dialogQueue so that it doesn't get popped off by some other interaction.

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