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0.0 1.0 0.0 252.87 MB

License: GNU General Public License v3.0

GLSL 0.01% C++ 61.76% C 34.30% CMake 0.27% Objective-C 0.09% PowerShell 0.01% HLSL 1.55% Batchfile 0.03% HTML 1.98% CSS 0.02%

upc-videogame-engine's Introduction

THE ULTIMATE CONVERGENCE

Hello everyone this is the ultimate convergence the ultimate engine... Jokes apart, this is my engine made to demonstrate the knowledge that I am acquiring during the classes. Right now it has a lot of limitations but it won't stay like this forever.

Here is the Github.

This project is made by David Castro Salazar.

See license file for a correct use of this software.

Camera controls:

  • Right mouse button or ←↓↑→ -> rotate camera/orbit object
  • Right mouse button + ALTL -> orbit in the model
  • WASD -> movement
  • Q/E -> up/down
  • pressed Middle mouse button -> Zoom
  • Mouse wheel -> move forward and backward
  • F -> focus the loaded model
  • Shift + any movement -> speed incresed x3

Imgui Panels:

  • Main Menu: In the main menu you can exit the project, see the documentation in the github and control the visibility of the other panels.
  • Config: You have the information of the hardware, the fps or the millisecond. You can change some characteristics of the window.
  • Model: have info from the Model, including meshes in the model and textures. You can use the transformation matrix to set the translation, rotation and scale of the current model.
  • Console: The console panel has the info of the logs. You can follow the load of the model and know if the model fails and where.
  • About: The About panel has the information of the engine.

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