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License: MIT License
Free falling, aloft on a dream of reticence and an infinite ocean of coalescence
License: MIT License
I want to create a process where you use a pig to turn molten iron into molten pig iron. We're basically pouring molten metal into a pig and mixing it with molten animal. It's not pretty, and I doubt it would survive.
Dealing damage would open up a lot of possibilities, but to make this slightly more interesting, what if this process could apply a potion effect? I'd like the arbitrary milking recipe to have an optional parameter where you can supply a potion ID, a duration, and a strength.
Some examples of what you could do with this:
Extract liquid slime from a giant slime, which gives them a jump boost effect because they suddenly weigh less.
Using a rusty bucket works, but it hurts the cow.
Right click on a player with a speed potion to inject it into them. It returns an empty bottle.
Heal your dog with modded meat. It returns the bone.
Clicking on an iron golem with a sharp object gives you an iron ingot, but it does damage to the golem causing him to get angry and fight back.
If the tool progression is installed alongside alfinivia, block breaking speed cannot be modified. Even if no changes have been made to the tool progression configuration.
Allow for blocks that are on fire to be "burned" into another block.
Such as water and lava, or starlight and lava
It would be great if the fluid interactions were listed in JEI.
Allow for transformation of a block when getting a redstone signal, along the lines of https://minecraft.curseforge.com/projects/activated-carbon?gameCategorySlug=mc-mods&projectID=301723
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