Specular shading was added as an extra challenge for fun as one of my models had a specular map.
The camera is free-look in first-person. Be sure to turn around at launch.
- W - Move Forward
- A - Move Left
- S - Move Back
- D - Move Right
- Q - Move Up
- E - Move Down
- LEFT SHIFT - Speed Up
- NUMPAD - Move Forward, Back, Left & Right
- PageUp - Move Up
- PageDown - Move Down
- NUMPAD_+ - Increase Attenuation
- NUMPAD_- - Decrease Attenuation
- C - Set all light colors WHITE (PERMANENT)
- SPACE - Toggle Alternate Texture ON/OFF
- J - Rotate Alternate Texture Left
- L - Rotate Alternate Texture Right