Is a library to help you creating game easily. This is c++ version of original Dolanan Monogame.
- Damar Inderajati -- Newbie developer
- Nanang Arsyad -- Suhu and Mentor
License: MIT License
GameCycle is interface class, used for entity and component
Initialization
called at the beginning of the constructor (I don't know if this is needed? how c++ handle constructor?)Start
called when this object enters to the worldUpdate
called each frame, fps bassedFixedUpdate
called at constants time, the best use case for physics, input (for an online game)LateUpdate
called after Update, the best use case for Camera movementInput
called when input event update is occurred, we need to separate this since it will be nice and cleanSo, my idea is quite similar to Dolanan monogame
Entity is a GameObject / Actor in some mainstream game engines.
Component is a part of entity, it will give entity some feature such as sprite, collider, etc
sfml support custom backend engine, example can be found here : https://github.com/SFML/SFML/tree/master/examples
Todo ? don't know
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