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Use Nintendo Controllers with Arduino

Home Page: http://www.nicohood.de

License: MIT License

C++ 12.99% HTML 50.68% CSS 3.02% Batchfile 0.33% C 32.98%

nintendo's Introduction

Arduino Nintendo Library 1.3.0

header

This library is made to connect Nintendo Controllers to your Arduino very easy. Make sure you grab the right hardware, tear off some cables to use your controllers on your PC for example. The requirement are written in each library readme part.

Buy Me A Coffee

Supported devices

Host mode means that you can hook up an controller to your Arduino and read its buttons. Controller mode means that your Arduino can act as controller.

  • GamecubeConsole (Device Mode)
  • GamecubeController (Host Mode)
  • N64Console (Device Mode)
  • N64Controller (Host Mode)
Planned features
  • Wii-Mote (USB Host shield)
  • Wii Nunchuk (I2C)
  • Wii Classic Controller (I2C)
  • Wii-Mote plus(USB Host shield)
  • Wiiu Pro Controller (USB Host shield)
  • SNES Controller (I don't have any)
Todo:
  • N64 rumble -> example
  • N64 -> USB example
  • GC to N64 example
Possible projects:
  • Gamecube HID Controller
  • Gamecube to X Adapter
  • X to Gamecube Adapter
  • Selfmade Gamecube Controller
  • Wireless Gamecube Controller
  • 2 Player merged Controller
  • Manipulated (shortcut) Gamecube Controller
  • Gamecube Controller as Arduino input

Download

Download the zip, extract and remove the "-master" of the folder. Install the library as described here. You can also use the Arduino Library Manager to get the latest version.

Checkout the 'dev' branch to test the bleeding edge of this software. It might now work at all or has a lot of debugging stuff in it.

Wiki

All documentation moved to the wiki page.

Contact

Contact information can be found here:

www.nicohood.de

nintendo's People

Contributors

nicohood avatar jonnyhaystack avatar moparisthebest avatar

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