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A WPF-style control binding implementation for Godot 4.0 implemented using INotifyPropertyChanged

License: MIT License

C# 100.00%
binding godot inotifypropertychanged ui

godot.community.controlbinding's People

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godot.community.controlbinding's Issues

Support for setting bindings in editor

Hey, I just found this library, and it is pretty nice!
Though a major downside currently is not being able to set bindings in editor in my opinion.

I did see that it was in the possible future plans. I was wondering what the status of that would be. And what your plan for going about it would be? I could possibly see about taking a swing at implementing it. Though I am new to Godot, but not to programming.

Thanks :)

Overridible OnPropertyChanged

Hello, I am enjoying your ControlBinding, its really cool. I wanted to do something like this but don't know about the engine enough. So thank you very very much.
My only problem is that I can't override OnProperty change to add adjustments and make the code cleaner.
Thank you

Ability to suppress messages

It would be handy to be able to suppress errors output by the library to the console. An easy way to do it might be by using Project Settings (https://docs.godotengine.org/en/stable/classes/class_projectsettings.html#class-projectsettings)

Errors like the one below might be better off as warnings too because they are more informational than something going irreversibly wrong.

ControlBinding: Binding from node blah on path blah will not update with changes. Node is not of type ObservableObject

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