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Ray Collision about reactphysics3d HOT 5 CLOSED

danielchappuis avatar danielchappuis commented on September 26, 2024
Ray Collision

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Comments (5)

DanielChappuis avatar DanielChappuis commented on September 26, 2024

Thanks a lot for your feedback. Ray Casting (Ray vs Body collision) is planned for the next release of the library. What do you mean exactly by collision with ray and rays ?

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arkdemon avatar arkdemon commented on September 26, 2024

Dear Mr Chappuis,
what I mean by collision with ray and rays is the possiblity to send rays
from a point to see if it collides with a Rigidbody( a sphere, a cube, ...)
of the DynamicsWorld class to be able to do ray picking, for example, or to
simulate bullets that touch something.

I hope it answers your question.
Best regards,

2014/1/4 Daniel Chappuis [email protected]

Thanks a lot for your feedback. Ray Casting (Ray vs Body collision) is
planned for the next release of the library. What do you mean exactly by
collision with ray and rays ?


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-31576084
.

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DanielChappuis avatar DanielChappuis commented on September 26, 2024

Thank you for your clarification. That is exactly what should be available in the next release. I thought you were expecting some kind of ray vs ray collision.

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arkdemon avatar arkdemon commented on September 26, 2024

No problem.
Thank you very much for this wonderful project.

Best regards,

2014/1/5 Daniel Chappuis [email protected]

Thank you for your clarification. That is exactly what should be available
in the next release. I thought you were expecting some kind of ray vs ray
collision.


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-31608475
.

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DanielChappuis avatar DanielChappuis commented on September 26, 2024

Ray casting support has been added in the last release of the library (version 0.5.0).

Therefore, I will close this issue.

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