Comments (5)
Thanks a lot for your feedback. Ray Casting (Ray vs Body collision) is planned for the next release of the library. What do you mean exactly by collision with ray and rays ?
from reactphysics3d.
Dear Mr Chappuis,
what I mean by collision with ray and rays is the possiblity to send rays
from a point to see if it collides with a Rigidbody( a sphere, a cube, ...)
of the DynamicsWorld class to be able to do ray picking, for example, or to
simulate bullets that touch something.
I hope it answers your question.
Best regards,
2014/1/4 Daniel Chappuis [email protected]
Thanks a lot for your feedback. Ray Casting (Ray vs Body collision) is
planned for the next release of the library. What do you mean exactly by
collision with ray and rays ?—
Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-31576084
.
from reactphysics3d.
Thank you for your clarification. That is exactly what should be available in the next release. I thought you were expecting some kind of ray vs ray collision.
from reactphysics3d.
No problem.
Thank you very much for this wonderful project.
Best regards,
2014/1/5 Daniel Chappuis [email protected]
Thank you for your clarification. That is exactly what should be available
in the next release. I thought you were expecting some kind of ray vs ray
collision.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-31608475
.
from reactphysics3d.
Ray casting support has been added in the last release of the library (version 0.5.0).
Therefore, I will close this issue.
from reactphysics3d.
Related Issues (20)
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- v0.10.0: Assertion Failed in NarrowPhaseInfoBatch::addContactPoint() HOT 2
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from reactphysics3d.