Comments (5)
Thanks a lot for reporting this and thanks for your code. Can I ask you to try the same code but using the current "develop" branch (instead of master) ? I have improved the robustness of the collision detection recently. Also let me know if it still crashes with no bodies in the physics world.
Best Regards.
from reactphysics3d.
Fix both bugs at https://github.com/DanielChappuis/reactphysics3d/issues/26
from reactphysics3d.
I am getting the same assertion in EPAAlgorithm.cpp. Where can we get the fix?
from reactphysics3d.
I am currently working on improving the robustness of collision detection to fix this bug. I will let you know when this issue is fixed.
from reactphysics3d.
The version v0.7.0 of ReactPhysics3D has been released. This issue has been fixed in this release.
Thanks a lot for reporting this.
from reactphysics3d.
Related Issues (20)
- How to get axis angles? HOT 4
- CollisionDetectionSystem::createContacts() assert crash HOT 2
- Transform::getOpenGLMatrix not including rotation HOT 2
- void PhysicsWorld::createIslands() dirty contactPairIndex crash HOT 4
- Will it work for Android? HOT 2
- testbed build error with glDisableVertexAttribArray HOT 1
- Build failing - Missing include in configuration.h HOT 3
- Assertion failed in OverlappingPairs, version release 0.10.0 HOT 5
- Destroying an empty physics world leads to assertion failure (after upgrading to 0.10.0) HOT 2
- 0.10.0 - Raycasting gives incorrect results for HeightFieldShape when scaling factor is applied HOT 2
- Child somewhat-static collision shape HOT 1
- Ticking different objects at different rates HOT 1
- v0.10.0: Assertion Failed in NarrowPhaseInfoBatch::addContactPoint() HOT 2
- Why is the collision not happening how I think it should? HOT 3
- 0.10.0 - createConvexMeshShape example provided in manual doesn't work HOT 4
- find mistake in code HOT 2
- Rigid bodies without colliders escape from joint with a rigid body with collider. HOT 2
- ConvexMeshShape issue (assert) HOT 1
- Failed assertion in OverlappingPairs::setNeedToTestOverlap in v0.10.1 HOT 2
- Is there any way to get angular rotation relative to an object?
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from reactphysics3d.