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DanielChappuis avatar DanielChappuis commented on September 26, 2024 3

I glad to announce that this feature is now implemented in version v0.9.0 that has just been released.

There is now a RigidBody::setLinearLockAxisFactor() method to lock the translational movement of a body along the world-space x, y and z axes and a RigidBody::setAngularLockAxisFactor() method to lock the rotational movement of a body around the world-space x, y and z axes.

Do not hesitate to take a look at the documentation for more information.

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DanielChappuis avatar DanielChappuis commented on September 26, 2024 2

Hello,
Sorry, this feature is not part of v0.8.0.
I plan to add it in version v0.9.0.

I don't currently see a way to implement this for the moment.

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DanielChappuis avatar DanielChappuis commented on September 26, 2024 1

Hello. Yes I plan to add this in the future. I am currently working on multithreading the engine.

Thanks a lot for your patchfile. This could help me when I will implement this feature.

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saucecode avatar saucecode commented on September 26, 2024

Hi, I also wanted this feature. I'm not a fantastic C++ programmer, and I've never worked on physics engines, but I tried my hand at implementing the feature. It works well enough for my purposes. I took inspiration from issue #21.

Here's a patchfile of what I did, and my fork.

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maluoi avatar maluoi commented on September 26, 2024

I'd also be interested in this!

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KineticTactic avatar KineticTactic commented on September 26, 2024

Has this feature been implemented in v0.8.0?
If not, is there any hack-y way to do this?

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