Comments (1)
Hello,
Thanks a lot for your feedback.
The idea is that asserts in the code are not there for the user of the library. They are for the developers of ReactPhysics3D in order to know about something should never happen. What is missing, I think, is code to make sure the user of the library cannot do something that might result in an assert somewhere. For instance, we could throw a C++ exception at the creation of an object of the library when this one is not in a valid or correct state (which could result in an assert later in the execution).
Could you please list in this issue what kind of errors did you solve using the asserts in the library ?
This way, I can try to improve this and make sure the user dos not have asserts because of wrong state of an object. What kind of errors have you done using the library that you have solved by looking at a raised assert ?
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