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gurps-easy-combat's Introduction

GURPS Easy Combat

Goal: the module aims to streamline combat for the in the GURPS system by providing popups to choose maneuvers, attacks, and defenses, and more.

Dependencies:

  • socketlib

implemented features:

  • maneuver selector
  • attack selector
  • defense selector

last release:

  • all out attack
  • feint

To Do list:

  • all out defense
  • aim
  • evaluate
  • wait
  • ready
  • postures
  • attack/defense/damage modifiers
  • multiple damage rolls
  • acrobatic dodge
  • handle OtFs that are already part of the weapon
  • rate of fire
  • way to reopen maneuver selector
  • automatic range penalty
  • customization
  • readied weapon tracker

gurps-easy-combat's People

Contributors

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gurps-easy-combat's Issues

Feedback

We tried this last weekend and it was very interesting - like what you have done so far!

One thing I noted as GM, running a combat with about a dozen NPCs, was that having it constantly pop up was an issue. For a lot of the mooks I didn't need it. I don't know if I'm missing something, but it would be nice to be able to choose by token whether or not it pops up, or maybe a pop up list of all tokens and then choose (mostly for a GM to use, of course).

Also, wondering about integration to call up the existing modifier box available through GGA, which is excellent?

Also, perhaps some "favourites" where deeper menu items could be player selected to appear up front on a favourites list for fast access?

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