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bed-benefits's Issues

Crash on wake up

Crash log: https://paste.ee/p/JxNmv

net.darkhax.bedbenefits.BedBenefits.onPlayerWakeUp(BedBenefits.java:37)

If relevant I have natural regeneration game rule turned off for this world, I like the challenge! This mod seemed appropriate to add an early game heal

Port to Fabric

Is it in radar?

If not, can other modder fork the repo to make a Fabric port himself?

Thanks in advance for this mod!

[Request] Compatibility with Hourglass

Would it be possible from your end to add compatibility between Bed Benefits and Hourglass?

Currently, having the 2 mods installed, causes Bed benefits to not heal the player.

I'm on 1.19.2, I don't know if other versions are compatible.

Kind regards,
Nycto

1.16.5 BedBenefits/Sleeping crashes game on "Traveler's Backpack sleeping bag

Crash Report UUID: 1615dca4-73a5-4b3b-b35f-e74367718b93

When I open the sleep on the traveler's backpack sleeping bag I lay down and the screen fades, but as the screen goes black and the switch to day should happen the game crashes. Here is the crash report info. I will have opened a new issue on the Traveler's Backpack mod page as well.

Time: 1/16/22 11:59 AM
Description: Exception in server tick loop

java.lang.NoClassDefFoundError: net/darkhax/bookshelf/util/EntityUtils
at net.darkhax.bedbenefits.BedBenefits.onPlayerWakeUp(BedBenefits.java:47) ~[?:5.0.3] {re:classloading}
at net.darkhax.bedbenefits.BedBenefits$$Lambda$3370/488576416.accept(Unknown Source) ~[?:?] {}
at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:247) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:239) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.eventbus.EventBus$$Lambda$3016/1225926739.invoke(Unknown Source) ~[?:?] {}
at net.minecraftforge.eventbus.EventBus$$Lambda$
crash-2022-01-16_11.59.40-server.txt
3222/1716832781.invoke(Unknown Source) ~[?:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.event
bus.EventBus.post(EventBus.java:283) ~[eventbus-4.0.0.jar:?] {}
at net.minecraftforge.event.ForgeEventFactory.onPlayerWakeup(ForgeEventFactory.java:481) ~[?:?] {re:classloading}
at net.minecraft.entity.player.PlayerEntity.func_225652_a_(PlayerEntity.java:1259) ~[?:?] {re:mixin,pl:accesstransformer:B,xf:fml:tlskincape:PlayerEntityTransformer,re:computing_frames,pl:accesstransformer:B,xf:fml:tlskincape:PlayerEntityTransformer,re:classloading,pl:accesstransformer:B,xf:fml:tlskincape:PlayerEntityTransformer,pl:mixin:APP:betterendforge.mixins.json:PlayerEntityMixin,pl:mixin:A}
at net.minecraft.entity.player.ServerPlayerEntity.func_225652_a_(ServerPlayerEntity.java:820) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:betterendforge.mixins.json:ServerPlayerEntityMixin,pl:mixin:A}
at net.minecraft.entity.player.PlayerEntity.func_213366_dy(PlayerEntity.java:1269) ~[?:?] {re:mixin,pl:accesstransformer:B,xf:fml:tlskincape:PlayerEntityTransformer,re:computing_frames,pl:accesstransformer:B,xf:fml:tlskincape:PlayerEntityTransformer,re:classloading,pl:accesstransformer:B,xf:fml:tlskincape:PlayerEntityTransformer,pl:mixin:APP:betterendforge.mixins.json:PlayerEntityMixin,pl:mixin:A}
at vazkii.quark.content.tweaks.module.ImprovedSleepingModule$$Lambda$13614/270612983.accept(Unknown Source) ~

Small Bug With Saturation

I've noticed that the mod's mechanics have a feature where hunger is removed when healing and removing effects if necessary. I've noticed though that the saturation however doesn't decrease with the hunger, creating this weird effect of having saturation higher than your current hunger (Shouldn't be possible in normal play).

If possible, I think modifying the saturation if it's over the limit to the value the hunger was set to would be a good way to counteract it.

NOT A ISSUE JUST A QUESTION

Saw bed benefits hasn't been update in almost a year on forge... but has been recently update on fabric? Is it dead on forge?

Sleep Percentage Compatibility

Can the mod effect the player if the sleep percent isn't met? Meaning if the player interacts with the bed, but night doesn't pass due to not having enough players sleeping, does any of the mod take effect? I'm looking to make a multi-player server where sleeping to pass the night is disabled.

Game Crash

the game only crashes when i try to sleep with the mod, the version is 1.16.5 and I cant sleep because it crashes, I've tried to restart Minecraft but it wont work, I also have the right forge installer but it still wont work. very confused by this.

[CRASH] Crash after waking up/leaving bed

Minecraft Version

1.16.5

Mod Version

5.0.5

Mod Loader

Forge

What environment are you running the mod in?

Client

Issue Description

My game crashes every time I wake up or leave a bed ingame

Crash Log

https://mclo.gs/ifPGzdo

Are you doing anything weird?

Waking up at a reasonable time is weird for me ig

[Incompatiblity] Removed Potion Effects can't perform their effect on last tick

I have encountered an issue with one of my effects and i know of at least a few other effects that have the same problem.

The problem with my effect is that it does nothing until the very end (remaining duration = 2). Unfortunately Bed Benefits simply removes all effects before they can perform their effect.

My question would be if it would be possible for Bed Benefits to not simply remove all effects, but instead setting the duration to minimum value. Or another solution.

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