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friendly-fire's Issues

[QUESTION] Villagers, Iron Golems, Snow Golems, Modded Mobs

Question

Two questions:

  1. Does this mod prevent players from damaging Villagers, Iron Golems and Snow Golems?
  2. Does this mod affect modded mobs?

And if no to either of the above, are they features that could be added in a future update?

Have Friendly Fire Protection apply to Teams

Pretty self-explanatory. While the game already has an option to disable friendly fire in teams via commands, it only applies to players and could still harm and kill mobs in the same team and vice versa.

[1.14] Whitelist for items that can attack pets

Hello!

Playing on 1.14.4 with Respawnable Pets, but the item for respawn activation requires that I hit my wolf, which I can't do unless I uninstall Friendly Fire or disable "protectPetsFromOwner" in the config.

I think a whitelist for items that let you hit pets would be a pretty good solution. c:

[Feature Request] Disable crouch bypass

Hi! Love your mod, is there any way I could enable/disable the crouch bypass for general protected entities?

If not, how could I prevent mobs from being damages instead of using your mod?

Cheers!

rice

[Suggestion] Add player friend/foe-list

It would be nice, if the friendly fire feature would also apply to players on a friend/foe-list.

Some mods add sweeping weapons, which makes it hard to fight multiple mobs or bosses close to other players.
If this mod could prevent hitting our own friends that would be awesome.

If possible this should come with 3 options:

  • Avoid friendly fire to other players unless hit by them first (Attackers are added to the Foe-List)
  • Friend-List (These players never get attacked)
  • Foe-List (These players are never exempt from the friendly fire feature)

Support for 1.20.1

Mod 'FriendlyFire' (friendlyfire) 17.0.1 requires version 1.20 of 'Minecraft' (minecraft), but only the wrong version is present: 1.20.1!

Could you please update this mod to 1.20.1?

Thanks for this helpful mod. ❤️

Suggestion

Can you add to the list
Villagers? It's annoying when trying to change their jobs breaking blocks and hitting them, then an iron golem kills you
And horses?

Immortal Cats

FriendlyFire-1.12.2-1.5.9
BabyMobs-1.12-1.5.5
Forge 14.23.5.2807

The BabyMobs version of the Cat that follows around the Minecraft Witch [not the Ender Zoo Cat] has the label "tamed" and you cannot attack it [not sure if the label matters but so far the only mob I have found that has a issue]. One of my players thought it was a joke until it got serious; He died.

Will be sharing this with BabyMobs as well.

Licensing Clarification

Hi there!
We'd love to use your mod(s) in our pack, but we can't find any info about the licensing of Friendly-Fire.
The CurseForge page says that it's "all rights reserved," but we would appreciate additional clarification.

All types of mob became "friendly"

Only happens with the latest alpha release, 14.0.2. All mobs, no matter it's vanilla or modded, seem to require sneaking to bypass the protection.

[Feature Request] Friendly Fire Tag for specific mobs, bind to Player OR Team Link

Would it be possible to add an item (usable nametag-like item or Wand) that grants Friendly Fire protections to any mob of choice? To account for entities that can still act friendly, or could use protection from individual players, but don’t have the Tameable attribute.

Could function as such:

Player-A applies tag to Mob
Player-A can no longer damage Mob unless using shift click to bypass protection
Mob can still be damaged by All Other Players
Like regular tamed mobs, Mob can only be linked to One Player At A Time
For balance, a config toggle between craftable/noncraftable?

Or if that’s too much, a tag that links a Mob to a Team, then that Mob receives Friendly Fire protections from people on that team? (In vanilla this doesn’t work for mobs lol)
I can’t imagine these things are easy, not asking for everything 😂

Would this sort of feature be possible to implement, or ever considered?
Thank you so much for your time. 🤍

[Suggestion] Add multiplayer pet friendly-fire disabling

It is actually the most annoying thing in the world when me and some friends are taking on a boss and one of us accidentally hits someone else's tamed or summoned mob, because suddenly you become prime target number 1 to that dumb little animal

Even turning PVP off on the server doesn't do anything, and V-Tweaks' function with this idea doesn't work with mods (it is bugged to make some enemies invincible)

Villagers and golems

Would it be possible to add an option in the configuration for villagers and golems?

It is quite common for them to get in the way in the middle of a raid. I don't want a golem to attack me or a villager to raise my prices haha.

Suggestion;

Is it possible for you to add a feature where, we can add what mobs we want to be protected, so if you try to hurt it/another mob tries to hurt it, it won't be hurt?

Horses

I installed this mod, saw that it disabled friendly fire, tried it on a horse and now the horse is dead. May be something that was overseen, but I wanted to ask: can this be patched? I'm new to mods and wanted to spice up my Minecraft experience and I'm using a mod that makes horses better. Thanks!

Incompatibility with Iron's Spells 'n Spellbooks

"Iron's spell" spells can deal damage to entities that theoretically should not take damage. Such as fireballs or other types of damage including some that are applied to the ground.

It makes sense (maybe(?) but the strange thing is with area healing spells they only work for entities that are not pets, villagers and golems receive magic damage but can also receive healing.

Pets for some reason not only receive magical damage, but also block the healing that is applied to them.

I would really appreciate it if you could do something with this and block the magic damage or at least enable healing for the pets.

(Here I use healing circle, it looks like the snow golem receives healing (green numbers) but my mule does not.)
image

Thank you for your time and for this great mod :)

disable protection

Hello, could you tell me what command I have to write to deactivate the protection for the golems?

Suggestion: Doing the same for Skeletons and wither Skeletons when they hit other mobs?

Suggestion: Doing the same for Skeletons and wither Skeletons when they hit other mobs?
Currently Skeletons tend to hit zombies or other skeletons way to often and then they start fighting each other.
Is it possible to add a feature to make Friendly Fire prevention in the Aggressive Faction also a thing?
Mmm but maybe that’s a bit to tricky since with various mods and many target interactions this could be going also pretty wrong. Like how would summons chose targets or how do revenge targets or dummy targets work etc.
Well it was just an idea anyway.

Protect pets of team members to 1.20.1

Minecraft Version

1.20.1

Mod Loader

Forge

Feedback

We are using a lot of mods on our server that won't update to 1.20.4 in near future. Please, port the last version of the mod to 1.20.1 version of minecraft, particularly because of the pets protection from team members' damage feature. I can use the 1.20.4 version, but minecraft keeps crashing after a minute or so.

Protected pets still knocked back by sword sweeping

Hiya, sorry for another issue 😭

Like the title suggests, pets nearby an unprotected mob are still knocked back by the sweeping effect of a sword, despite not taking damage. Pretty edge-case, but I can see it being a problem if fighting near cliffs or lava.

on Friendly Fire for 1.20.1 Fabric.

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