datee / haxevlc Goto Github PK
View Code? Open in Web Editor NEWA bit of VLC integration for Haxe / OpenFL ... C++ target - Windows only.. for now..
A bit of VLC integration for Haxe / OpenFL ... C++ target - Windows only.. for now..
I'm tired to use webviews or anoder things to run videos, if this will have Android support, will be the best solution
We have an application that starts by playing a corporate video using a new instance of VlcBitmap, there is also a skip button which disposes of the video.
Within the application there is also a button to replay the intro video at any time.
However when the video plays again the audio is badly distorted.
I'm not sure if it's simply double playing the audio, or the levels are incorrectly set.
Any ideas?
hi,
are there plans to update the videoplayer to the 2017 version of vs . would be great to have a videoplayer for cpp.
thanks
Please let me know I am trying to fix something with my game and I need VLC for it
Hi, getting this on compile
Error: VlcBitmap.cpp
./src/vlc/VlcBitmap.cpp(681): error C2573: 'vlc::VlcBitmap_obj': cannot delete pointers to objects of this type; the class has no non-placement overload for 'operator delete'.
Use::delete, or add 'operator delete(void*)' to the class
include\vlc/VlcBitmap.h(31): note: see declaration of 'vlc::VlcBitmap_obj'
I remember trying your most excellent project with VS 2015 and not having any problems with it so it could be related to having installed VS 2017 last week to compile Armory 3D Blender projects.
Compiling the example project.
If I do .stop and then .play the audio continues from the point it stopped but the video stays put.
If I do .stop and then .resume and afterwards do .play it plays from the start. The .resume just makes it advance a couple of frames but it halts.
If I trace .duration it doesn't display an accurate number of frames.
.getFPS is working flawless.
.dispose doesn't look like it is working.
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