GithubHelp home page GithubHelp logo

davidmerwin / langmerssystems Goto Github PK

View Code? Open in Web Editor NEW
12.0 4.0 4.0 20.01 MB

Say it. Learn it. Live it.

Home Page: https://davidmerwin.github.io/LangMersSystems/

License: CERN Open Hardware Licence Version 2 - Strongly Reciprocal

Python 30.12% C 25.36% HTML 2.31% CMake 8.52% Makefile 33.64% TypeScript 0.05% MDX 0.01%
app belief invention langmers language-learning patent patents uspto beliefspace langmerssystems

langmerssystems's Introduction

LangMers: Immersive Language Learning System and Method

https://patentcenter.uspto.gov/applications/16182762 diagram

LangMers is an innovative language learning system designed to immerse learners in a language through engaging, interactive learning methods. It is a revolutionary tool in the realm of language education, contributing to the advancement of more effective, more personalized language learning experiences.

Patent Information

Diagram

Patent Identification Number: 16/182,762 | LAN3228-002B

Application Data

  • Application Type: Utility
  • Examiner: Sadaruz Zaman
  • Group Art Unit: 3715
  • Class/Subclass: 434/157.000
  • AIA (First Inventor to File): Yes
  • Entity Status: Regular Undiscounted

Correspondence Address

Standley Law Group LLP
6300 Riverside Drive
Dublin, OH
United States

Publication

  • US 2019-0311640 A1 Download PDF
  • Publication Date: 10/10/2019
  • Assignee for Publication: LangMers
  • Confirmation Number: 5689

Inventors

  • David Merwin, Columbus, OHIO (US)
  • Carrie Chen, Cincinnati, OHIO (US)
  • Susann Moeller, Columbus, OHIO (US)
  • Xutao Shi, Eagan, MINNESOTA (US)

Image 1

Immersive Language Learning System

The Immersive Language Learning System is a language learning method designed to provide an immersive language learning experience for users. The system uses scannable physical visual aids, such as stickers or note cards, which display different words in the language to be learned. These visual aids are attached to real-world objects in the user's environment.

Image 8

Features

  • Scannable Visual Aids: The system includes a set of visual aids that can be scanned using a mobile device equipped with an imaging device, such as a smartphone camera. These visual aids display words in the target language and are attached to corresponding real-world objects.

  • Software Application: The system includes a software application that runs on the mobile device. This application is configured to read the coded information on each visual aid through the device's camera and provide the user with information to facilitate learning of the word displayed on the visual aid.

  • Prompt and Scan Game: The software application includes a game mode called "Prompt and Scan." In this game, the user is provided with an audible pronunciation of a word on a visual aid and prompted to scan the visual aid that displays the spoken word. This game mode helps reinforce word recognition and pronunciation.

  • Geolocation Game: The software application also includes a game mode called "Geolocation." In this game, the user is presented with visual aids attached to different real-world objects in the user's environment. If the user correctly scans a visual aid in response to being presented with a given word, the application records the coordinates of the visual aid and the object it is attached to. Subsequent plays of the game will guide the user to the correct object using geolocation cues.

  • Audio Feedback and Pronunciation Improvement: The software application allows the user to provide audio input in the form of spoken words. The application uses this audio input to evaluate and improve the user's pronunciation of the spoken word.

  • Additional Application Functions: The software application includes various additional functions, such as providing information on word usage in phrases or sentences, presenting visual representations of words, directing the user to websites or webpages for additional information, and offering a choice between immersion mode and game mode.

Image 2

Technical Specifications

  • Hardware: The system requires a mobile device equipped with an imaging device, such as a smartphone with a camera.

  • Software: The system includes a software application that runs on the mobile device. The application is compatible with popular mobile operating systems.

  • Visual Aids: The system includes a set of scannable physical visual aids, such as stickers or note cards. These visual aids display words in the target language and are attached to real-world objects.

Image 3

Usage Instructions

  1. Attach the scannable visual aids to real-world objects in your environment. Each visual aid displays a word in the target language.

  2. Launch the software application on your mobile device.

  3. Use the camera of your mobile device to scan the visual aids. The application will read the coded information on each visual aid and provide you with information and feedback to facilitate learning of the displayed word.

  4. Explore the different modes and features of the application, such as the Prompt and Scan game and the Geolocation game. These games help reinforce word recognition and pronunciation.

  5. Use the audio feedback and pronunciation improvement features to enhance your language learning experience.

  6. Customize your learning experience by selecting different visual aids, themes, and game modes within the application.

  7. Track your progress and performance through game scores and statistics provided by the application.

  8. Update the application and access additional features, materials, or resources as they become available.

Image 4

Compatibility

The Immersive Language Learning System is compatible with mobile devices running popular operating systems, such as iOS and Android.

Image 5

How to Use -> the Immersive Language Learning System

Here is a step-by-step guide on how to use the Immersive Language Learning System for an efficient, enjoyable, and immersive language learning experience.

Image 6

Step 1: Setting up Visual Aids

Each set of scannable physical visual aids include stickers or note cards that can be attached to real-world objects in your environment. For instance, a sticker or card labeled with the target language word for "table" could be attached to your dining table.

Step 2: Launching the Application

The software application built into the system can be installed and launched on your mobile device. This application is compatible with popular mobile operating systems.

Step 3: Scanning the Visual Aids

By using the camera of your mobile device, you can scan the visual aids. The application is designed to read the coded information on each visual aid and provide learning cues (such as the word's meaning, its synonyms, usage in phrases or sentences, or links to further informative resources).

Step 4: Exploring Application Modes

The application comes with two main game modes:

  • Prompt and Scan provides an audible pronunciation of a word on a visual aid and requires you to scan the visual aid that matches the spoken word. This can greatly help reinforce word recognition and pronunciation.
  • Geolocation is a game in which the app stores the coordinates of objects attached with visual aids that you scan correctly; On subsequent plays, it prompts you to find the same objects again using geolocation cues.

Step 5: Utilizing Feedback & Pronunciation Features

The application offers audio feedback and pronunciation improvement features. It allows you to provide audio input by speaking words, which it then uses to evaluate and consequently improve your pronunciation of said words.

Step 6: Customizing your Learning Experience

Within the application, you can choose to use various visual aids, themes, and game modes, depending on your personal preference and needs.

Step 7: Tracking Progress

A built-in feature of the application is the ability to keep track of progress via game scores and statistics.

Step 8: Updating and Accessing Additional Resources

From time to time, updates to the application will be released. These updates may offer additional features, learning materials or resources that can enhance your language learning experience. Be sure to regularly update the application to benefit from these enhancements.

Image 7

Contributions -> LangMersSystems

16/182,762 | LAN3228-002B: IMMERSIVE LANGUAGE LEARNING SYSTEM AND METHOD PUBLIC VIEW

Application data Application type Utility Examiner SADARUZ ZAMAN Group art unit 3715 Class/subclass 434/157.000 AIA (first inventor to file) Yes Entity status Regular Undiscounted Correspondence address 8698 -STANDLEY LAW GROUP LLP 6300 Riverside Drive Dublin, $\mathrm{OH}$ UNITED STATES Earliest publication # US 2019-0311640 A1 $\square$ Download PDF Earliest publication date 10/10/2019 Assignee for publication Confirmation # 5689 Inventors David Merwin Columbus, OHIO (US) Carrie Chen Cincinnati, OHIO (US) Susann Moeller Columbus, $\mathrm{OHIO}$ (US) Xutao Shi Eagan, MINNESOTA (US)

langmerssystems's People

Contributors

davidmerwin avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

langmerssystems's Issues

LangMers

image
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
image
Describe the solution you'd like
A clear and concise description of what you want to happen.
image
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
image
Additional context
Add any other context or screenshots about the feature request here.
image @davidmerwin

<p>This PR was automatically created by Snyk using the credentials of a real user.</p><br /><h3>Snyk has created this PR to fix one or more vulnerable packages in the `pip` dependencies of this project.</h3>

This PR was automatically created by Snyk using the credentials of a real user.


Snyk has created this PR to fix one or more vulnerable packages in the `pip` dependencies of this project.

Changes included in this PR

  • Changes to the following files to upgrade the vulnerable dependencies to a fixed version:
    • docs/requirements.txt
โš ๏ธ Warning
matplotlib 3.5.3 requires fonttools, which is not installed.

Vulnerabilities that will be fixed

By pinning:
Severity Priority Score (*) Issue Upgrade Breaking Change Exploit Maturity
high severity 661/1000
Why? Recently disclosed, Has a fix available, CVSS 7.5
XML External Entity (XXE) Injection
SNYK-PYTHON-FONTTOOLS-6133203
fonttools:
4.38.0 -> 4.43.0
No No Known Exploit

(*) Note that the real score may have changed since the PR was raised.

Some vulnerabilities couldn't be fully fixed and so Snyk will still find them when the project is tested again. This may be because the vulnerability existed within more than one direct dependency, but not all of the affected dependencies could be upgraded.

Check the changes in this PR to ensure they won't cause issues with your project.


Note: You are seeing this because you or someone else with access to this repository has authorized Snyk to open fix PRs.

For more information:
๐Ÿง View latest project report

๐Ÿ›  Adjust project settings

๐Ÿ“š Read more about Snyk's upgrade and patch logic


Learn how to fix vulnerabilities with free interactive lessons:

๐Ÿฆ‰ XML External Entity (XXE) Injection

Originally posted by @davidmerwin in davidmerwin1992/dwave-ocean-sdk#3

**Is your feature request related to a problem? Please describe.**

Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

Describe the solution you'd like
A clear and concise description of what you want to happen.

Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.

Additional context
Add any other context or screenshots about the feature request here.

Originally posted by @davidmerwin in https://github.com/davidmerwin/Peace/issues/1

LangMers Systems: Collaboration Circles

Discussed in #5

Originally posted by davidmerwin December 23, 2023
Are you developing educational programs, apps, widgets, or innovative tools? This is a discussion to initiate a dialogue and collaborate across the boundaries of technology and communities. The aim is to bring educational innovations together for the purpose of designing a genuinely improved education system and providing resources to refugees, immigrants, veterans, students, and teachers. This is an open dialogue, and I look forward to hearing your thoughts on this matter. @davidmerwin

https://github.com/davidmerwin
origin_image
www.langmersstickers.com

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.