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A GameBoy Emulator, in C#

License: MIT License

C# 99.33% Java 0.66% Batchfile 0.01%
emulator csharp netcore gameboy nintendo

coreboy's Introduction

CoreBoy

A .NET Core Gameboy emulator that started life as a port of Coffee-GB (https://github.com/trekawek/coffee-gb). MIT licensed, go nuts.

Docs

This-

  • Runs Gameboy and Gameboy Color games.
  • Has a headless CLI mode
  • Has a Windows-Only WinForms UI
  • Can be used as a library in your own software

Pre-Reqs

  • .NET Core 3.1

Usage

Windows

Just run CoreBoy.Windows and load a ROM from the file menu!

Mac / Linux

Command line:

Just run CoreBoy.Avalonia and load a ROM from the file menu!

Controls

LeftArrow = Left
RightArrow = Right
UpArrow = Up
DownArrow = Down
Z = A
X = B
Enter = Start
Backspace = Select

Audio

Isn't working yet.

Resizing

Is currently buggy and slow, because it's just "whatever WinForms is doing" rather than explicitly scaled rendering. I'll get around to it.

Lineage and Contributors

coreboy's People

Contributors

davidwhitney avatar fknzxlegend1 avatar

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coreboy's Issues

[Question] Input from something other than keys.

Hi, I'm trying to make a Discord Bot that will allow people to play the emulator from Discord, with it updating a picture every so often and taking inputs from the sent discord messages. My question is how can I change the input structure to integrate this?
I've got the bot fully functional other than this, and I made a branch of the project where it runs on a separate thread which hasn't caused any problems unless I start the thread before opening a ROM.

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