Java client-server app using sockets: Client sends input to server, receives modified responses. Server handles multiple clients concurrently. Demonstrates networking and multithreading in Java.
Java 100.00%
client_server's Introduction
Client_Server
This Java program consists of a client-server application using sockets for communication.
Client (client.java):
The client establishes a connection with the server using the localhost address and port 4999.
It reads user input from the console and sends it to the server.
The client continues sending input until the user types "END".
The client also listens for responses from the server and prints them to the console.
Server (server.java):
The server listens on port 4999 for incoming client connections.
Upon accepting a connection, it creates a new thread (MultiClientHandler) to handle client requests concurrently.
The MultiClientHandler thread receives messages from the client, converts them to uppercase, reverses the words and letters, and sends the modified message back to the client.
The server continues listening for and processing client requests indefinitely.
MultiClientHandler (MultiClientHandler.java):
This class represents a thread responsible for handling communication with a single client.
It receives messages from the client, processes them (converts to uppercase, reverses words and letters), and sends the modified message back to the client.
Upon receiving the "END" message from the client, it closes the connection and terminates the thread.
This application demonstrates the use of sockets for establishing communication between a client and server, as well as multithreading to handle multiple client connections simultaneously. It showcases basic networking concepts and concurrent programming techniques in Java.