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Active Ragdoll Training with Unity ML-Agents

License: MIT License

C# 8.56% Batchfile 0.33% ASP.NET 91.11%

ragdolltrainer's Introduction

Ragdoll Screenshot

Ragdoll Trainer Unity Project

Active ragdoll training with Unity ML-Agents (PyTorch).

Ragdoll Agent

Based on walker example

The Robot Kyle model from the Unity assets store is used for the ragdoll.

RobotKyleBlend Image

Features:

  • Default Robot Kyle rig replaced with a new rig created in blender. FBX and blend file included.

  • Heuristic function inlcuded to drive the joints by user input (for development testing only).

  • Added stabilizer to hips and spine. The stabilizer applies torque to help ragdoll balance.

  • Added "earlyTraining" bool for initial balance/walking toward target.

  • Added WallsAgent prefab for navigating around obstacles (using Ray Perception Sensor 3D).

  • Added StairsAgent prefab for navigating small and large steps.

  • Added curiosity to yaml to improve walls and stairs training.

Training Process (where bool in parenthesis refers to "earlyTraining" setting):

  • Walking: WalkerAgent (true) -> WalkerAgent (false)
  • Walls: WalkerAgent (true) -> WalkerAgent (false) -> WallsAgent (false)
  • Stairs: WalkerAgent (true) -> StairsAgent (true) -> StairsAgent (false)

ragdolltrainer's People

Contributors

kressdev avatar p3ngu1nzz avatar

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