deams51 / covergenerator-ue4 Goto Github PK
View Code? Open in Web Editor NEWA dynamic cover point generator plugin for Unreal Engine 4.
License: MIT License
A dynamic cover point generator plugin for Unreal Engine 4.
License: MIT License
Hello,
Thanks for the project, I would like to ask what is the best way to save the generated cover points?
Currently, I can see the cover points are generated in the editor but as soon as I start the game they're gone (AllCoverPoints.Num() == 0) and I have to start generating them again at the begin play.
Do you suggest using the data tables and reading them at runtime or anything else?
Thanks
I am tring to convert it to 4.20.3, unfortunately after fixing some issue i got some linker error.
Did somebody convert it at once?
Is there any way to get a list of Cover point instead of one? I am trying with a run eqs task but i can't find a way.
Would it be possible to ensure compatibility with 4.24 please?
Hi,
I can see and activate this plugin in the project but if I restart, the engine can't open the project, because it says, that the plugin was made with a different version of Unreal Engine.
Is there anything I have to mind by adding it into plugin folder?
I am relatively new to UE4 so the answer to this might be simple, but I have not been able to find a solution myself.
I am able to get the plugin loaded and can incorporate it in my EQS files and the AI executes tasks as expected, but every time I close and reopen UE4 I get the following error
I have to add the node containing the cover generator back to my EQS files and functionality is restored, so it is not a game breaking issue, but I was wondering if you knew a solution.
I'm curious to know if I can use the 4.21 version with 4.22 of the engine. If not, do you have any plans to upgrade the project to 4.22? Thanks.
Hey would it be possible to update this plugin to 4.16.1?
As the current async mechanism is using a non-abandonable task, if the mesh changes before the generation is done, the cover points will not be synced to the current mesh.
I want to learn how to use it from your example
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