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game-of-life's Introduction

Game of Life

Goal

Build a 'Game of Life' game.

Example (by by Knut Jackowski)

User Acceptance Criteria

  1. Your game should have a 50 x 50 sqaure grid.
  2. Each square on your grid should start 'dead'.
  3. While the game is not running (before clicking 'Start') you should be able to click on any square to swap it's life-state. If it is dead, it should become alive. If it is alive, it should become dead.
  4. The following transitions should occur once you click 'Start', and repeat every 1 second:
  • Any live cell with fewer than two live neighbours dies, as if by underpopulation.
  • Any live cell with two or three live neighbours lives on to the next generation.
  • Any live cell with more than three live neighbours dies, as if by overpopulation.
  • Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

For bonus points

  1. Write your game in typescript.
  2. Add a button that clears the board so you can restart the game with a clean slate.
  3. Add a button that randomly assigns each square with an 'alive' or 'dead' state.

game-of-life's People

Watchers

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