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Hangman solver algorithm

Iterative algorithm for solving words in Hangman game.

  • Two arguments are presented at the input: word masks (unknown letters are replaced by asterisk) and letters that are not in the word.
  • The result of the work is the most likely letter that will fit the word.
  • Regular expressions are used to find the words quickly in the dictionary (dict.txt file).
  • The algorithm can work with words in any language, provided that the appropriate dictionary is used.

Алгоритм для отгадывания слова

Итерационный алгоритм разгадывания слов при игре в Виселицу.

  • На вход подается два аргумента: маска слова (неизвестные буквы заменяются символом звездочки) и отсутствующие в слове буквы.
  • Результатом работы является наиболее вероятная буква, которая может быть в слове.
  • Для быстрого поиска слов в словаре (файл dict.txt) используются регулярные выражения.
  • Алгоритм может работать со словами на любом языке, при условии использования соответствующего словаря.

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