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dege-diosg avatar dege-diosg commented on June 12, 2024

Yes, it always renders through d3d9.dll. DX8 level only means restricting to shader model 1.x and other GPU features that are available for a DX8-level GPU, but still through D3D9. It's like the feature levels in D3D11 and 12 (FL 10.0, 10.1, 11.0, etc).

I think the crash is because the amount of videomemory is set to the default 256MB. I tried it and it indeed crashed with that. Set it to higher, like 1024 or 2048. Btw, you can see such errors reported in the log with the _dbg version of dgVoodoo.

Shadow detail max is indeed Medium for some reason. It might worth digging into it some day to see why it is.

Other than that, everything seems to work as expected for me.

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RavenMacDaddy avatar RavenMacDaddy commented on June 12, 2024

I think the crash is because the amount of videomemory is set to the default 256MB. I tried it and it indeed crashed with that. Set it to higher, like 1024 or 2048. Btw, you can see such errors reported in the log with the _dbg version of dgVoodoo.

Of course... that makes total sense.

Shadow detail max is indeed Medium for some reason. It might worth digging into it some day to see why it is.

That and color correction.

Motion blur falls under the same umbrella, but if that doesn't work, I'm honestly the last person who's gonna miss it.

Though I bet if you figure out the reason why, it will all fall into place.

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