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Dragon Slayer is a simple game written in Processing where the player has to kill a dragon with a limited number of ammos. This project was created for fun and experimenting with basic 2D animations.

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dragon-slayer-game's Introduction

Dragon Slayer Game

Star Wars Cuckoo Clock

Dragon Slayer is a simple game written in Processing where the player has to kill a dragon with a limited number of ammos. This project was created for fun and experimenting with basic 2D animations.

Requirements

To run and build the code, you will need to have the following software installed:

How to Run

To run the game, follow these steps:

  1. Download the source code from the project's GitHub repository: https://github.com/delco97/dragon-slayer-game.
  2. Open the DragonSlayer.pde file in Processing.
  3. Click the "Run" button in the Processing IDE.
  4. The Dragon Slayer game will start running.

How to Build

To build the game as an executable file that can be run on other machines, follow these steps:

  1. Open the DragonSlayer.pde file in Processing.
  2. Click the "File" menu and select "Export".
  3. Choose the appropriate export settings for your target platform (Windows, Mac, or Linux).
  4. Click the "Export" button.
  5. The executable file will be saved to the chosen location on your computer.

How to Install Missing Libraries

If the game fails to run due to missing libraries, you can install them by following these steps:

  1. Open the Processing IDE.
  2. Click the "Sketch" menu and select "Import Library".
  3. Search for the missing library in the "Libraries" tab.
  4. Click the "Install" button next to the library.
  5. The library will be installed and you can now run the game.

Contributing

This project was created just for fun and experimenting with Processing, but if you want to contribute to it, feel free to fork the repository and make your changes. You can then submit a pull request with your changes for review.

License

This project is licensed under the MIT License - see the LICENSE file for details.

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