demoran23 / exacting Goto Github PK
View Code? Open in Web Editor NEWSlay the Spire mod
Slay the Spire mod
so the newest patch, or newest basemod update did something that causes a crash now whenever the stun reward is rolled for exact blocking. the error log is below
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchFieldError: isHovered
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoSuchFieldError: isHovered
at exacting.StunPower.(StunPower.kt:27)
at exacting.ExactBlock.debuff(ExactBlock.kt:76)
at exacting.ExactBlock.receiveOnPlayerDamaged(ExactBlock.kt:63)
at basemod.BaseMod.publishOnPlayerDamaged(BaseMod.java:2606)
at basemod.patches.com.megacrit.cardcrawl.characters.AbstractPlayer.OnPlayerDamagedHook.InsertPre(OnPlayerDamagedHook.java:26)
at com.megacrit.cardcrawl.characters.AbstractPlayer.damage(AbstractPlayer.java:1702)
at HollowMod.characters.TheBugKnight.damage(TheBugKnight.java:539)
at com.megacrit.cardcrawl.actions.common.DamageAction.update(DamageAction.java:93)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:155)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:326)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2494)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:422)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
When buffing a monster via Exact Attack, Intangible lasts too long. Find a way to make it last a single round, like Stun.
One of the things I'm trying to accomplish with this mod is to maintain balance. I realise that buffing the player and debuffing monsters will lead to an easier game. Those carrots are there to incentivise the player to pay attention when playing cards, to make the decisions more interesting.
But I don't want to contribute too heavily towards an overall power-creep with this mod. As such, I'm looking for ways to stay in-theme (exact amounts) and put some pitfalls in there as well.
I'm considering:
Both of these provide the stick - pay attention or you'll get bitten. An attentive player can ameliorate these downsides, but sometimes their hands will be tied. I think it's the kind of light foil we're looking for when adding good stuff to an existing game system.
From Steam user otoyoldireği
The rewards in the end of combat for upgrade or transform do not work, they also automatically remove the card when entering merchant's place with applying the gold cost and disable the card removal.
Cant post comments in the workshop page, idk if thats because having a "fresh" account, or because they've been disabled. If its the latter, enabling them would probably make many people want to share experiences or suggestions.
On top of that, i've seen thats there's so much more info here than in the workshop, on top of no images of the mod ingame. Thats the first thing that anyone sees when they click on the link, and "A slay the spire mod"doesnt really explain nothing about what it does.
I love the idea and sounds amazing, but i fear that the lack of visibility may harm the actual traction it gets
Attacking a monster with damage equal to their intended attack damage will cause both attacks to do no damage, simulating a parry.
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