Project 2 by Vannesa Farmer Tyler Petty Amy Phillips Dennis Vargas CS 447 Fall 2017
Controls: Movement is controlled by WASD Attack (ranged and melee) is the up arrow
Shortcuts: Dijkstra's displays (for hosting player only) 1 = shows Dijkstra's tile costs 2 = shows Dijkstra's path costs 3 = removes Dijkstra's overlay F11 = gives 100 keys (can open all doors) F12 = goes to level 2
Low-Bar Goals:
- Network with two players - complete
- Large Map - complete
- 2 Playable characters - complete
- 2 levels - complete
- Mob pathfinding - complete
- Four types of mobs with different toughness and abilities - complete
- Mob drops - money, power-ups, health - complete
- Money provides lives after a certain amount is gained - complete
- Destructible Object - complete
High-Bar Goals:
- Moustaches & Hats - partially implemented: We used moustaches in the menus!
Liscensing Terms: For the code and original art: https://creativecommons.org/licenses/by-nc/4.0/ All of the other art and music are the works of others and covered by their own licenses.
Art Sources: Mobs/Players: Pencil - Vannesa Agav - https://www.spriters-resource.com/pc_computer/ragnarokonline/sheet/42191/ Crystal Buddy - https://www.spriters-resource.com/pc_computer/nuclearthrone/sheet/88434/ Charme - https://www.spriters-resource.com/pc_computer/recettear/sheet/51930/ Lilith - https://www.spriters-resource.com/pc_computer/bindingofisaacrebirth/sheet/76018/ Wizhoo - https://www.spriters-resource.com/pc_computer/bindingofisaacrebirth/sheet/64502/
Others: Menu_Background - Vannesa Bullet - Vannesa Congrats - Amy Crates - https://www.spriters-resource.com/pc_computer/hammerwatch/sheet/71295/ Heart-Icon - Vannesa Key - http://photobucket.com/gallery/user/Flizia/media/bWVkaWFJZDoyMDI0OTUxOQ==/?ref= Potion - Vannesa money - https://opengameart.org/content/shiny-treasure-icons-16x16
Music: Background Music - https://opengameart.org/content/a-tricky-puzzle-loop Enemy_dropped_coin - https://opengameart.org/content/coin-sounds-0
Tile: Tileset - https://opengameart.org/content/dungeon-tileset
Ui: coinUI - same as money keyUi - same as key livesUi- same as heart_icon