descendentstudios / pingplugin Goto Github PK
View Code? Open in Web Editor NEWPlugin for Unreal Engine 4 (UE4) to ICMP ping hosts and obtain results from Blueprint
License: Apache License 2.0
Plugin for Unreal Engine 4 (UE4) to ICMP ping hosts and obtain results from Blueprint
License: Apache License 2.0
Is the plugin working well with 4.26?
Hi,
Thanks for this plugin! It's doing the job. I wanted to ask, is it possible to nativize this plugin? I had some problems in the past with plugin nativization and quite often it doesn't work.
For those stumbling on this plugin, you can find a built-in module in the engine called Icmp
(located at Engine/Runtime/Online/ICMP
). It does not have blueprint bindings, but if you have the C++ knowledge, you can add blueprint wrappers
Edit: I've published a simple open source plugin that does this: https://github.com/IncantaGames/unreal-bp-icmp-ping
can u update to 4.27 plz ?
Hi is the ping plugin compatible with ue4 4.19. It compiles fine for windows but not linux servers. Also I always get an error with wrong ip or ipv4 address when I try to send the ping in windows. Address without the port doesnt work and neither with the port
If so, what modify are needed?
Thanks for the awesome ping plugin! I'm going to use it with the Cardinal Menu System (free multiplayer game menu) https://forums.unrealengine.com/showthread.php?121203-Community-Project-Blueprints-Cardinal-Menu-System-Steam-and-LAN-Server-Browser-w-Friends-List to fetch the pings from listen servers on Steam. I have it working in UE4.13 without issues on our in house project but it won't compile on the new engine version. I tried the launcher and source versions of the engine. I'd take a look at it myself but I figured you all have a lot better idea of what is going on with the code.
Thanks!
Parvan / Thaddeus
I have updated the plugin to version 4.25.4. Please use this.The link to download the plugin is endless. https://drive.google.com/file/d/1bZ9xidVsdl3TMg2vhC4znyd1uHKQxZDx/view?usp=sharing
Please do not contact me))) I'm very busy
[email protected]
the plugin work fine in the editor but when i start to Packing i get the following error:
ERROR: Missing precompiled manifest for 'Ping'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in Ping.build.cs to override.
Maybe im to dump or something...
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