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70.0 70.0 35.0 1.58 MB

Plugin for Unreal Engine 4 (UE4) to ICMP ping hosts and obtain results from Blueprint

License: Apache License 2.0

C# 4.74% C++ 94.08% C 1.18%

pingplugin's People

Contributors

descendentstudios avatar philippe23 avatar stormwind99 avatar tolc avatar

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pingplugin's Issues

4.26

Is the plugin working well with 4.26?

Plugin nativization

Hi,
Thanks for this plugin! It's doing the job. I wanted to ask, is it possible to nativize this plugin? I had some problems in the past with plugin nativization and quite often it doesn't work.

Not packaging for linux in 4.19

Hi is the ping plugin compatible with ue4 4.19. It compiles fine for windows but not linux servers. Also I always get an error with wrong ip or ipv4 address when I try to send the ping in windows. Address without the port doesnt work and neither with the port

Compile broken in UE4.14.0?

Thanks for the awesome ping plugin! I'm going to use it with the Cardinal Menu System (free multiplayer game menu) https://forums.unrealengine.com/showthread.php?121203-Community-Project-Blueprints-Cardinal-Menu-System-Steam-and-LAN-Server-Browser-w-Friends-List to fetch the pings from listen servers on Steam. I have it working in UE4.13 without issues on our in house project but it won't compile on the new engine version. I tried the launcher and source versions of the engine. I'd take a look at it myself but I figured you all have a lot better idea of what is going on with the code.

Thanks!
Parvan / Thaddeus

Compile Problems

the plugin work fine in the editor but when i start to Packing i get the following error:

ERROR: Missing precompiled manifest for 'Ping'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in Ping.build.cs to override.

Maybe im to dump or something...
ProjectLauncher.log

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