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Home Page: https://brainout.org
License: MIT License
Brain/out is a multiplayer shooter with a nostalgic post-soviet feel
Home Page: https://brainout.org
License: MIT License
Players can suddenly be killed during assault due to a rebalancing, normally this is only an inconvenience but seems unintended for the assault gamemode.
it has been many days that this error comes for me .plz someone fix this problem.
When a player is balanced to another team, they will get despawned. This counts as a death.
/usr/bin/python2 /home/qaz/Programming/Java/brainout/scripts/make_data.py
Warning: no private key, making data without signing!
Building for platform client
Executing script 'Copy binaries'...
Executing script 'Prebuild packages'...
Copying package 'base' for platform 'client'
Processing smart package '../data/packages/base/smart'
Traceback (most recent call last):
File "/home/qaz/Programming/Java/brainout/scripts/make_data.py", line 35, in <module>
config.make_data(platform)
File "/home/qaz/Programming/Java/brainout/scripts/config.py", line 40, in make_data
script.call(platform)
File "/home/qaz/Programming/Java/brainout/scripts/config.py", line 27, in call
self.method(self.src, self.dst, platform)
File "/home/qaz/Programming/Java/brainout/scripts/scripts.py", line 143, in prebuild_packages
process_smart(path, contents, platform_filter_rules)
File "/home/qaz/Programming/Java/brainout/scripts/scripts.py", line 449, in process_smart
pieces = [process_piece(file, piece) for piece in text.split(u"--------")]
File "/home/qaz/Programming/Java/brainout/scripts/scripts.py", line 436, in process_piece
return hjson.loads(text, cls=CustomHjsonDecoder)
File "/usr/lib/python2.7/site-packages/hjson/__init__.py", line 188, in loads
return cls(encoding=encoding, **kw).decode(s)
File "/home/qaz/Programming/Java/brainout/scripts/scripts.py", line 339, in __init__
super(CustomHjsonDecoder, self).__init__(*args, tfnns_hook=self._parse_tfnns, **kwargs)
TypeError: __init__() got an unexpected keyword argument 'tfnns_hook'
Process finished with exit code 1
The server can block players from attacking with their weapons in safe zones but nothing prevents to attack outside of the zone to others players.
Some people have reported that under recent hacks (A.K.A speed hack) they can kill people in the lobby (safe zone).
This could be solved canceling damage in chunks with flag shooting disable?
A lag spike occurs, freezing the game when switching weapons. This does not happen reliably, and it is therefore hard to reproduce which specific switch from which weapon actually causes it.
Is there any way to build up test envirement locally? I mean, master server, player data saving and other.
Some weapons (not all) are available to reload on the first use, even if they are not needed
(Initally reported by nashe#5656 in BrainOut's discord)
all the assets load with a regular time of milliseconds except sound assets, which take a long time to load (half of loading time).
Sound loading duration is approximately 18 seconds (starts at 0:09)
Tested with processor AMD Athlon 3000g, Ram: 6 GB
Hello !
I am just a simple player in B/O and i am still learning C language and many more.
When going through the game i particularly enjoyed the use of the guitare and playing some songs in the safe zone, and i noticed a bug concerning the item.
Players stay in slow-motion after it should have stopped when joining during slow-motion and need to rejoin to fix it.
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