Reinforcement Leanring (DQN) from scratch with zero dependencies applied to a simple car driving game. Check it out here!
Untitled.mp4
The agent has 3 inputs which define the vicinity of walls to the sides of the car, each in the range of [0, 1]. At each step the reward is:
- 1 if the car reaches a new point on the map (the map is divided into a grid of 10x10 cells)
- 0.01 if the car does not crash
- -10 if the car crashes
This project is heavily based on:
MIT