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0.0 2.0 0.0 3.44 MB

Classes and extensions to make MonoGame more awesome

License: MIT License

C# 100.00%

monogame.extended's Introduction

MonoGame.Extended Logo

MonoGame.Extended

Join the chat at https://gitter.im/craftworkgames/MonoGame.Extended

Build Status

MonoGame.Extended is an open source extension library for MonoGame. It is a collection of classes and extension methods to make it easier to make games with MonoGame. It makes MonoGame more awesome.

We now have forums! Our forums are located on the MonoGame website which you can reach here! Please ask any questions or post about problems or bugs that you have found there!

Development status

MonoGame.Extended is a work in progress. New classes are being added almost every day and I'm blogging about them on dylanwilson.net. We have a very early alpha Nuget package released but keep in mind the API is likely to change as the project grows.

Usage

MonoGame.Extended is designed to build on top of MonoGame, but may work with XNA/FNA (for now this is not confirmed, but it would most likely require a custom build). Samples and examples of uses for each feature can be found in the Samples.Extended repository; we try to keep these up to date with the current feature list.

Features

Features up to v0.2: (More information can be found at the v0.2 release notes)

  • Tile based maps using Tiled (orthogonal only in v0.3, isometric in master)
  • Bitmap fonts using BMFont
  • Sprites (with SpriteBatch extensions!)
  • Input listeners for event driven input handling (Keyboard, Mouse, Touch) (GamePad in master)
  • Texture Atlases using the JSON format in TexturePacker
  • 2D Camera with pan, zoom, and rotation
  • Viewport Adapters for resolution independent rendering

Added in v0.3: (More information can be found in the v0.3 release notes)

  • Sprite Animators using texture atlases
  • Timers including a continuous clock and a countdown timer w/ event integration
  • FPS Counter that is handy for debugging
  • Circle primative to complement Monogame's Rectangle

How to install

See the How to install MonoGame.Extended blog post. Here's the TL;DR version:

The library is distributed as a NuGet package. Add a reference to your project using the following command:

Install-Package MonoGame.Extended -Pre

The package comes with 2 DLLs:

  • MonoGame.Extended.dll
  • MonoGame.Extedded.Content.Pipeline.dll

The MonoGame.Extended.Content.Pipeline.dll is intended to be used with the Pipeline tool. To reference the DLL in the Pipeline tool you'll edit your Content.mgcb file.

#-------------------------------- References --------------------------------#
    
/reference:..\..\packages\MonoGame.Extended.0.2.0.0\lib\MonoGame.Extended.Content.Pipeline.dll

Contributing

If you would like to contribute start with one of the following:

Design goals

  • A clean and consistent API familiar to MonoGame developers.
  • It's not a game engine, but extends the framework with code to make games.
  • Follows C# coding guidelines.

License

MonoGame.Extended is released under the The MIT License (MIT).

monogame.extended's People

Contributors

wardbenjamin avatar harry-cpp avatar layoric avatar rusty-shackleford avatar killerrin avatar dylanwilson80 avatar ravenheart avatar classicthunder avatar gitter-badger avatar detuur avatar madjayq avatar

Watchers

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