Comments (3)
I have no idea about this (and can't reproduce it because I don't own such hardware) - but maybe @SiliconExarch does, she contributed some Mac PPC fixes in the past (like #412)?
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I figured the freeze was SDL-related, so I rebuilt with SDL 1.2.15 instead of 2.0.3, and the game has been stable so far. Still, it'd be great if @SiliconExarch or someone else has the means to get to the root cause of the issue and make SDL2 work, as it is the default version dhewm3 expects and you have to pass a cmake flag to use SDL 1. I'm willing to help with testing however I can.
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Yeah, from the backtraces it looks possible that the main thread is frozen because it waits for AsyncTimer()
(from neo/framework/Common.cpp) to call Sys_TriggerEvent(TRIGGER_EVENT_ONE);
.
And AsyncTimer is called every 16ms from an SDL timer thread (SDL_AddTimer(USERCMD_MSEC, AsyncTimer, NULL);
)
But I have no idea why that SDL timer thread (I think it's "Thread 3" in your backtrace) should itself freeze (or stop calling Sys_TriggerEvent()
at least).
Of course it kinda sucks that on OSX PPC you're stuck with SDL 2.0.3, which at this point is about as ancient as 1.2.15 :-/
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Related Issues (20)
- Framerate Capping - Feature Request
- Vulkan support HOT 3
- map_erebus1 not found when start new game for expansion HOT 4
- Certain maps wont load HOT 2
- Grimm mod problem HOT 2
- very low FPS HOT 1
- Question about modding health stations HOT 1
- dhewm3 support on openSUSE Tumbleweed RISCV64 HOT 3
- Flashlight stops working HOT 2
- [Warning] Area 51 (2005)
- [gamepad] only two binds per command makes gamepad and keybaord+mouse impossible HOT 4
- [gamepad] inconsistent use of the gamepad buttons HOT 1
- Gamepad mouse emulation focus issue HOT 4
- Error while compiling for PowerPC in OSX HOT 19
- weird error loading the game lib HOT 2
- [Feature Request] Drag and drop mod folders onto exe to launch them
- shadow is broken HOT 6
- Blue flickering specks in main menu (on Linux with recent AMD iGPU) HOT 7
- Echo of the of SSG shot became much quieter. HOT 12
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