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Character sheet templates created by the community for use in Roll20.
License: MIT License
This project forked from roll20/roll20-character-sheets
Character sheet templates created by the community for use in Roll20.
License: MIT License
Rename Combat Styles to Combat Skills and add shortcut for the resistance skills.
To facilitate some of the macro work in v2.1 we will need to break M-Space into its own unique sheet.
Need to enable a toggle which halves the normal effective armor ENC. This is for class features like a Cavalier's Armour Proficiency.
Macros for all the spell systems. When selected present a list of spells for that system and roll per selection. Potentially add hit location rolls to the spell as needed.
Integrate in with traits and other generic entries. Replace with a dedicated extended conflict section.
centaurid - hp problems with the arms and head
decapodiform location 15-17 "false"
octopodiform location 17-18 "false"
tailed biped location 6-7 "false"
tailed quadraped location 6-7 "false"
Set Quick Stats as the default tab and list All in front of the various sub-tabs.
Add a table for magic items which has the fields needed to track intensity/magnitude/charges/etc
Creating a new character each time I want to test a new edit to the import function is getting really old. I'll probably build that out and have it run prior to importing a new json and have a "Type 'Delete' here and press a button to return a sheet to defaults" function as well.
Make all sections collapsible so that its easy to hide what you don't need/want at the moment.
Option toggle will reconfigure the language section to better support linguistics vs language/literacy.
Have an augmentation section to dynamically add buffs.
In addition to the JSON import allow the user to quickly input stats manually for character creation. This is to help streamline defining characters either PCs or NPCs first time only, when the JSON importer is not feasible. This should help with NPC migrations for the NPC sheet deprecation too.
This will include check-boxes to mark skills cultural and career to help in creation too.
Mostly a user transparent change for now. I will review the variable names and roll names to ensure they make sense for general documentation and use once they are publicly exposed in v2.1
Try to sort them into descriptions, background, etc
Re-opening idea now tht we are switching to sheet worker calculations
To prep for the replacement of the NPC sheet with a mook sheet
Per the points made in:
https://www.tapatalk.com/groups/designmechanism/v2-planning-pain-points-t2385.html
Attempt to provide attack macros which streamline to process of rolling combat style, rolling hit location, and damage. Potentially include alternative damages like scatter, maximize, etc
This may just be an enhancement to the existing weapon rolls
Skill macro will present a dropdown of skills to select and will roll the one picked. GM only and player variants along with documentation of the specific roll names for each individual skill.
Folk Magic works slightly differently in AtVW. Need to make needed calculation adjustment when settings is set accordingly.
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