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Hello! If you're searching a certain anime game data look it up here.

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starraildata's Issues

`missionInfo_*` are still missing since version 2.0

missionInfo_* files are still missing as mentioned in #12 , which are important for arranging submissions in the correct order if one wants to extract a full mission storyline text. Affected versions: 2.0, 2.1, 2.2, 2.3.

Moreover, if you have DummyDLLs by certain methods, can you help dump (maybe PlaySimpleTalkTrack classes in) Story/Mission/<main mission id>/Story<sub mission id>.playable files? They contain simple talks of some mission storyline texts that cannot be found anywhere else. I believe this is the final piece of the puzzle that can help compile the complete mission storyline text through configs and excels.

@Dimbreath Thank you so much!

Aggression Value - Cap?

Been sitting for hours trying to find if honkai star rail has a cap on aggression value, and gepard's LC how much aggression it increases, but I can't find it anywhere. Any help?

Talking about this, eg:
Preservation has an aggro rate of 150
Destruction has an aggro rate of X
so on

update it

update star rail data, because new hotfix

some fields missing TextMap Hash

Hello,

I would like to create a website using your data. While inspecting the data, I noticed that the following fields are missing TextMap Hash data:

  • AvatarSkillTree
    • PointName
    • PointDesc
  • MissionChapterConfig
    • ChapterName
    • ChapterDesc
  • RelicDataInfo
    • RelicName
    • ItemBGDesc
    • BGStoryTitle
    • BGStoryContent
  • RelicSetSkillConfig
    • SkillDesc

If possible, could you please help me add the missing data? Thank you very much!

Data Error?

Thanks for your work! This data is very useful, but it seems there are some small issues. It looks like the PropertyType for 'NECK' and 'OBJECT' in AvatarRelicRecommend.json are opposite. I don't know if there's an issue with unpacking code, or if there's an issue with the game code.

`missionInfo_*` are still missing since version 2.0

missionInfo_* files are still missing as mentioned in #12 , which are important for arranging submissions in the correct order if one wants to extract a full mission storyline text. Affected versions: 2.0, 2.1, 2.2, 2.3.

Moreover, if you have DummyDLLs by certain methods, can you help dump (maybe PlaySimpleTalkTrack classes in) Story/Mission/<main mission id>/Story<sub mission id>.playable files? They contain simple talks of some mission storyline texts that cannot be found anywhere else. I believe this is the final piece of the puzzle that can help compile the complete mission storyline text through configs and excels.

@Dimbreath Thank you so much!

Repeated value for "useEffect" in "RogueMiracle.json"

File: StarRailData/ExcelOutput/RogueMiracle.json

Issue:
Every curio/miracle in the file has useEffect set to the same invalid hash value 371857150 except "Cosmic Big Lotto (Infinite) id=2007" for some reason.

"2007": {
"MiracleID": 2007,
"MiracleDisplayID": 207,
"UnlockIDList": [],
"UseEffect": {
"Hash": -854314220
}
},
"2008": {
"MiracleID": 2008,
"MiracleDisplayID": 208,
"UnlockIDList": [],
"UseEffect": {
"Hash": 371857150
}

What is the Hash Number 371857150?

A number of Hash values of 371857150 have been found in the data, but this hash value is not present in the TextMap.
What does this hash value correspond to? Can it be understood as an empty value?

Missing entire folder Config/Level/Rogue/RogueDialogue/RogueEventTourn1

Hi, there are possibly assets missing.

Going by references ExcelOutput/RogueTournNPC.json[0].NPCJsonPath / Config/Level/Rogue/RogueNPC/RogueNPC_230/RogueNPC410001.json leads to

{
  "DialogueType": "Event",
  "DialogueList": [
    {
      "TalkNameID": 419401,
      "DialoguePath": "Config/Level/Rogue/RogueDialogue/RogueEventTourn1/Event0410001/Act0410001.json",
      "OptionPath": "Config/Level/Rogue/RogueDialogue/RogueEventTourn1/Event0410001/Opt0410001.json"
    }
  ]
}

However the Config/Level/Rogue/RogueDialogue/RogueEventTourn1 and Config/Level/Rogue/RogueDialogue folders are missing.

This is for the events in the new Divergent Universe.

How to know the meaning of each parameter in the MonsterSkillConfig.json?

For example, Kafka's Psychological Suggestion。
There are 3 parameters in the ParamList.
How do I know which parameter is BaseHitChance?

"200401106": {
    "SkillID": 200401106,
    "SkillName": {
      "Hash": 678760389
    },
    "IconPath": "SpriteOutput/SkillIcons/1001/SkillIcon_1001_Maze.png",
    "SkillDesc": {
      "Hash": 74985447
    },
    "SkillTypeDesc": {
      "Hash": 616571728
    },
    "SkillTag": {
      "Hash": 492104902
    },
    "PhaseList": [
      2,
      3
    ],
    "IsThreat": true,
    "ExtraEffectIDList": [],
    "SkillTriggerKey": "Skill07",
    "DelayRatio": {
      "Value": 1
    },
    "ParamList": [
      {
        "Value": 1
      },
      {
        "Value": 2
      },
      {
        "Value": 1.2000000001862645
      }
    ],
    "AttackType": "Normal",
    "AI_CD": 1,
    "AI_ICD": 1
  }

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