Hello! If you're searching a certain anime game data look it up here.
dimbreath / starraildata Goto Github PK
View Code? Open in Web Editor NEWRepository containing the data for the game Honkai: Star Rail.
Repository containing the data for the game Honkai: Star Rail.
Hello! If you're searching a certain anime game data look it up here.
missionInfo_* & mission_* files for newly added mission's in this version are missing.
e.g. Config/Level/Mission/1030101
missionInfo_*
files are still missing as mentioned in #12 , which are important for arranging submissions in the correct order if one wants to extract a full mission storyline text. Affected versions: 2.0, 2.1, 2.2, 2.3.
Moreover, if you have DummyDLLs by certain methods, can you help dump (maybe PlaySimpleTalkTrack
classes in) Story/Mission/<main mission id>/Story<sub mission id>.playable
files? They contain simple talks of some mission storyline texts that cannot be found anywhere else. I believe this is the final piece of the puzzle that can help compile the complete mission storyline text through configs and excels.
@Dimbreath Thank you so much!
Been sitting for hours trying to find if honkai star rail has a cap on aggression value, and gepard's LC how much aggression it increases, but I can't find it anywhere. Any help?
Talking about this, eg:
Preservation has an aggro rate of 150
Destruction has an aggro rate of X
so on
If you dont mind me asking, how do you know what to parse and where to knock (if thats a http request like webstatic0.mihoyo or smth) for getting those infos? Or you getting it from pc files, could you give a hint where to look?
Any feedback would been helpful, thanks
update star rail data, because new hotfix
Hello,
I would like to create a website using your data. While inspecting the data, I noticed that the following fields are missing TextMap Hash data:
If possible, could you please help me add the missing data? Thank you very much!
Thanks for your work! This data is very useful, but it seems there are some small issues. It looks like the PropertyType for 'NECK' and 'OBJECT' in AvatarRelicRecommend.json are opposite. I don't know if there's an issue with unpacking code, or if there's an issue with the game code.
I extracted the files in StarRail_Data\StreamingAssets\Audio\AudioPackage\Windows
using: https://github.com/bnnm/wwiser-utils/blob/master/scripts/wwise_pck_extractor.bms
I know that this 7daf41c57674ea46.wem
should (probably) correspond to something here:
934968095 100020106 chapter0_2_kafka_103 Mission_100020106
But I have no clue how to get it there.
Thx for your notice and help first!
missionInfo_*
files are still missing as mentioned in #12 , which are important for arranging submissions in the correct order if one wants to extract a full mission storyline text. Affected versions: 2.0, 2.1, 2.2, 2.3.
Moreover, if you have DummyDLLs by certain methods, can you help dump (maybe PlaySimpleTalkTrack
classes in) Story/Mission/<main mission id>/Story<sub mission id>.playable
files? They contain simple talks of some mission storyline texts that cannot be found anywhere else. I believe this is the final piece of the puzzle that can help compile the complete mission storyline text through configs and excels.
@Dimbreath Thank you so much!
File: StarRailData/ExcelOutput/RogueMiracle.json
Issue:
Every curio/miracle in the file has useEffect
set to the same invalid hash value 371857150
except "Cosmic Big Lotto (Infinite) id=2007
" for some reason.
StarRailData/ExcelOutput/RogueMiracle.json
Lines 1476 to 1490 in 267db9b
A number of Hash values of 371857150 have been found in the data, but this hash value is not present in the TextMap.
What does this hash value correspond to? Can it be understood as an empty value?
Hi, there are possibly assets missing.
Going by references ExcelOutput/RogueTournNPC.json[0].NPCJsonPath
/ Config/Level/Rogue/RogueNPC/RogueNPC_230/RogueNPC410001.json
leads to
{
"DialogueType": "Event",
"DialogueList": [
{
"TalkNameID": 419401,
"DialoguePath": "Config/Level/Rogue/RogueDialogue/RogueEventTourn1/Event0410001/Act0410001.json",
"OptionPath": "Config/Level/Rogue/RogueDialogue/RogueEventTourn1/Event0410001/Opt0410001.json"
}
]
}
However the Config/Level/Rogue/RogueDialogue/RogueEventTourn1
and Config/Level/Rogue/RogueDialogue
folders are missing.
This is for the events in the new Divergent Universe.
For example, Kafka's Psychological Suggestion。
There are 3 parameters in the ParamList.
How do I know which parameter is BaseHitChance?
"200401106": {
"SkillID": 200401106,
"SkillName": {
"Hash": 678760389
},
"IconPath": "SpriteOutput/SkillIcons/1001/SkillIcon_1001_Maze.png",
"SkillDesc": {
"Hash": 74985447
},
"SkillTypeDesc": {
"Hash": 616571728
},
"SkillTag": {
"Hash": 492104902
},
"PhaseList": [
2,
3
],
"IsThreat": true,
"ExtraEffectIDList": [],
"SkillTriggerKey": "Skill07",
"DelayRatio": {
"Value": 1
},
"ParamList": [
{
"Value": 1
},
{
"Value": 2
},
{
"Value": 1.2000000001862645
}
],
"AttackType": "Normal",
"AI_CD": 1,
"AI_ICD": 1
}
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