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gameoflife's Introduction

The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970.

The universe of the Game of Life is an two-dimensional orthogonal grid, where top side is connected to bottom side and left side is connected to right side, of square cells, each of which is in one of two possible states, alive or dead. Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:

-Any live cell with fewer than two live neighbours dies

-Any live cell with two or three live neighbours lives

-Any live cell with more than three live neighbours dies

-Any dead cell with exactly three live neighbours becomes a live cell

The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed—births and deaths occur simultaneously. The rules continue to be applied repeatedly to create further generations.

Screenshot

Features:

-Autoupdate

-English interface

-Adjustable simulation speed

-Adjustable cell colors

-Open-source

gameoflife's People

Contributors

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Stargazers

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Watchers

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gameoflife's Issues

Add option to change field size

-add option to choose dimensions of the field (quantity of cells)
-add cell size resizing
-add possibility to scroll in case of huge field size

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