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Kitty Jam is a rhythm game featuring various gameplay styles for each song, leaderboards and accounts

Home Page: https://dippyshere.itch.io/kitty-jam

C# 68.78% ShaderLab 7.94% HLSL 4.55% JavaScript 0.08% HTML 18.65%
unity

24t4_gds213_project1_kittyjam's Introduction


Kitty Jam
Music and Cats collide in this vibrant rhythm adventure! Play your favourite songs in a variety of gameplay styles

๐ŸŽต About

Kitty Jam is a rhythm game featuring various gameplay styles for each song, leaderboards and accounts. This project is made with Unity 2022.3.16f1

๐ŸŽฎ Gameplay

  • Paw Percussion: Tap the screen to the beat of the music
  • Feline Fretboard: Play four lanes of notes in time with the music
  • Pouncing Parade: Tap to the beat and move your wand
  • Bongo Bash: Hit the bongos in time with the music

๐ŸŽท๐Ÿˆ Play

Play in WebGL, or download a build for your platform from the Itch.io page

๐ŸŽถ Setup

  1. Clone the repository

  2. Open the project in Unity 2022.3.16f1 or later

  3. Unless you have access to this link, you'll need some additional packages from the Unity Asset Store:

    Beautify 3

    Gradient Shader Pack

    DoTween Pro

  4. Move the imported packages to the Assets/Imported folder and create the missing .asmdef files (if manually imported)

  5. If playing in editor, start from the Bootstrap scene, or from a _xxBase scene if you want to test a specific gameplay mode

๐Ÿพ Contributing

If contributing, please ensure your commits do not remove/modify any unintended files

๐Ÿฑ Adding Songs

  1. Use a DAW, such as Reaper, to chart and export your song. Include a three measure count-in at the start, and align the first beat of the song with the third measure.

  2. Follow this key for charting:

    Paw Percussion:

    • Place notes in C3 (60)

    Feline Fretboard:

    • Lane 1: E3 (64)
      • Lift notes: B2 (59)
    • Lane 2: D#3 (63)
      • Lift notes: A#2 (58)
    • Lane 3: D3 (62)
      • Lift notes: A2 (57)
    • Lane 4: C#3 (61)
      • Lift notes: G#2 (56)
    • To chart sustain notes, extend the duration of the note

    Pouncing Parade:

    • Place notes in F3 (65) - A#3 (70)

    Bongo Bash:

    • Outer Left: C#4 (73)
    • Inner Left: C4 (72)
    • Inner Right: B3 (71)
    • Outer Right: D4 (74)
  3. Export your song in a compatible format, and place it in the Assets/Audio/Songs folder

  4. Export your MIDI and place it in the Assets/StreamingAssets folder

  5. Add the album art to the Assets/Textures/AlbumArt folder (ensure it is POT)

  6. Create a new SongData asset in the Assets/Songs folder, and fill in the details

  7. Add your song audio and album art to the Songs addressable group; and add a label for the song e.g. songname + songasset & titledownload. Then add the song data to the SongData addressable group; and add a label for the song e.g. songname + songdata

  8. To test out your new song, set it as the default song in the SongManager script under the Music object in the GameSystems scene, then open a _xxBase scene to test that gameplay mode

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