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Box2D/LiquidFun Library for Processing.

License: MIT License

GLSL 1.94% Java 98.06%
box2d liquid liquidfun particlesystem physics processing

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liquidfunprocessing's Issues

Get particle positions

Is it possible to iterate through a particle system to get particle information like position and velocity? I'd like to implement boundary detection, as well a try out different rendering techniques (replacing particles with other shapes/colors/sizes/etc).

Thanks-

Mackbook Pro Iris Built-in GPU OpenGL Error 1280

Hi Diwi,
I was trying to use your fantastic library, but my computer is throwing an error:

OpenGL error 1280 at top endDraw(): invalid enumerant

While playing around with the examples, only the debug view is available.
Very much looking forward to reading you on this issue,
Max

PS: I have very little hope that that can be solved on your side, just thought maybe you'd add a compatible chipset list in readme file.

endless rotation bug caused by applyTransform

processing 3.5.3
open any example with

DwWorld world
world.applyTransform(this.g); 

see endless rotation of body visual (after move it a bit).

If use USE_DEBUG_DRAW - all work as it should

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