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View Code? Open in Web Editor NEWWordwar game implementation for App-lab course
Wordwar game implementation for App-lab course
Record timestamp and action of user
Currently the tiles decay too fast.
updateModel
: (1) how to handle the rare case of division by zero (2) why is the negative log sometimes taken in the nominator? Is this mathematically plausible (see Nijboer 2011, page 13) or is there an error in the implementation?During trial mode the non-active tiles should stay very transparent, but at some point they change back to normal. Probably due to a board update when the gameobject has changed.
I have created the AI, but it still needs to be tested whether it works
The AI is run by running the server.
Two AIs are created, one creates a game, the other joins it.
Then, the server waits for a third player to join the game and gives a starting sign to the two AIs to start playing.
It should have a similar behaviour to that of a human in terms of response times and forgetting words according to slim stampen.
If the user types the translation misspelled and hits enter the label from the top should turn red (just as it does in the rehearsal phase)
Right now the keyboard stays visible. When you get into the lobby screen you have to press the back button in order to see the 'create new game' button.
Issue #5 should be fixed first for this.
Possible way:
To prevent
It would be cool if the color of the tiles actually represent the activations as approximated by SlimStampen, before forgetting the tile entirely.
This would make the map of the game a more real representation of the knowledge in the brain.
Possibly different configurations
Ideally still shuffle the board, while tiles maintain high semantic similarity with their neighbors.
Start of session:
At the end of the session, for each word:
Save Response Time parameters from SlimStampen model to csv
endSession function in SS
Save alpha parameters from SlimStampen model to csv
endSession function in SS
Save time points to csv
endSession function in SS
Save time points of forgetting tiles (to see how long after forgetting the tile the user rehearses them)
this is recorded in the log
Record end of session time
the log should record the time of the endGame message
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