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0.0 2.0 0.0 23.49 MB

The original implementation of HyperNEAT in C++

Home Page: http://eplex.cs.ucf.edu/hyperNEATpage/HyperNEAT.html

License: BSD 3-Clause "New" or "Revised" License

CMake 0.76% HTML 1.36% C++ 52.20% Makefile 0.31% TeX 17.62% PostScript 0.92% Python 0.72% C 16.16% Groff 0.09% Batchfile 0.01% Shell 0.10% Ruby 0.12% Prolog 5.32% SAS 0.02% CLIPS 0.08% Pascal 0.72% Ada 1.05% Assembly 1.65% C# 0.63% DIGITAL Command Language 0.16%

hyperneat's Introduction

This is a fork of Jason Gauci's HyperNEAT repo. Specifically it is intended to apply HyperNEAT to the problem of playing general Atari games.

INSTALLATION:

There is a build script included which gives a rough sense of the build process. The individual components built by this script will require user input for cmake options. I believe all the defaults are configured correctly so the user can simply press ENTER through all the options.

REQUIREMENTS:

1) Several libraries are required including: SDL, SDL graphics, SDL image, boost, boost thread, boost serialization, boost system, and boost filesystem.

2) ROM files for the games are not provided due to copyright issues. Check Atari enthusiast websites.

hyperneat's People

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mhauskn avatar mistertea avatar piyushk avatar

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