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Add Logic for Poker Category: Two Pairs

Evaluate ranking within the category Two Pairs:

  • Assuming two given hands are in that category: When are they tied? When is there a winner?
  • See Must Have 3.2.1

Hint: Shared Logic

  • Recognizing duplicates is shared between #10, #11, #12 and #16, and should build on each other accordingly.
    • This helps avoid redundancy and additional refactoring overhead on merge.

Add Logic for Poker Category: Three of a Kind

Evaluate ranking within the category Three of a Kind:

  • Assuming two given hands are in that category: When are they tied? When is there a winner?
  • See Must Have 3.2.1

Hint: Shared Logic

  • Recognizing duplicates is shared between #10, #11, #12 and #16, and should build on each other accordingly.
    • This helps avoid redundancy and additional refactoring overhead on merge.

Add Logic for Poker Category: Pair

Evaluate ranking within the category Pair:

  • Assuming two given hands are in that category: When are they tied? When is there a winner?
  • See Must Have 3.2.1
    Evaluate ranking within the category Three of a Kind:
  • Assuming two given hands are in that category: When are they tied? When is there a winner?
  • See Must Have 3.2.1

Hint: Shared Logic

  • Recognizing duplicates is shared between #10, #11, #12 and #16, and should build on each other accordingly.
    • This helps avoid redundancy and additional refactoring overhead on merge.

Add Logic for Poker Category: Four of a Kind

Evaluate ranking within the category Four of a Kind:

  • Assuming two given hands are in that category: When are they tied? When is there a winner?
  • See Must Have 3.2.1

Hint: Shared Logic

  • Recognizing duplicates is shared between #10, #11, #12 and #16, and should build on each other accordingly.
    • This helps avoid redundancy and additional refactoring overhead on merge.

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