dragorn421 / io_export_objex Goto Github PK
View Code? Open in Web Editor NEWExport OBJEX from Blender
License: GNU General Public License v3.0
Export OBJEX from Blender
License: GNU General Public License v3.0
Thanks @turpaan64
A material A may branch to an object B that itself includes material A.
A material A may branch to an object D that has another material C branching to another object B which includes material A.
and so on
This causes a circular reference. objex2 should detect those and abort the export
In the mean time, z64convert 1.0.2 detects the issue
https://discord.com/channels/891705295640870922/891707377173266462/917707697858691072
HylianModding, #modding-help
https://discord.com/channels/388361645073629187/451783162859749386/920483912357146665
I found out the problem I had yesterday with z64convert giving me a "something went wrong" error! In blender when exporting the Objex2 file I changed the Path Mode to Copy
Investigate this, other path modes are intended to work
When I added the plugin it says it needs to be updated. Hopefully this can be addressed since blender 2.8 is vastly Superior then 2.7
The "not triangulated" warnings should be grouped in a single warning to reduce spam
"not triangulated" and color warnings could be automatically resolved by a dedicated operator
The "display device" warning in blender 3.0.1 (likely in 2.80+) is wrong, using None is not the way, or there are other things to tweak
The dedicated operator mentioned above could also automatically bake neutral scene lighting
Making several log files, one for all ERRORS and up, one all INFOS and up, and so on with DEBUG and TRACE, may be a good idea
Errors seem harder to look at or parse for end users if they are drowned in messages (understandable)
Also all INFO+ messages should be as user friendly as possible. If debug information should be put into them, just don't, and print it alongside at debug level
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