GithubHelp home page GithubHelp logo

draylar / battle-towers Goto Github PK

View Code? Open in Web Editor NEW
7.0 4.0 9.0 2.34 MB

Populates the world with large towers filled with monsters and loot.

Home Page: https://www.curseforge.com/minecraft/mc-mods/draylars-battle-towers

License: MIT License

Java 100.00%
hacktoberfest minecraft modding fabric fabricmc dungeons

battle-towers's Introduction

battle-towers's People

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

battle-towers's Issues

Mixin for BossBar only accepts TranslatableText

draylar.battletowers.mixin.BossBarHudMixin (battletowers.mixins.json) can cause problems with other mods that use the BossBar, causing the client to crash with the following log:

[00:28:21] [main/FATAL]: Unreported exception thrown!
java.lang.ClassCastException: net.minecraft.text.LiteralText cannot be cast to net.minecraft.text.TranslatableText
at net.minecraft.client.gui.hud.BossBarHud.handler$bgl000$renderCustomBossBar(BossBarHud.java:532) ~[intermediary-1.16.4.jar:?]

Suggestion

I know it would be very, very hard for you to make a version of this mod for 1.12.2 forge, but the reason I believe you should do this is that 99% of mods (or at least the most popular and major mods) are still on 1.12.2. I understand that there is the original version of the Battle Towers but yours to be honest looks so much better. I don't want these boring looking towers dotted everywhere. So it would be awesome if you could make a version for 1.12.2

no boss lock spawning

seems like a duplicate of #17, but in the latest version as supplied by all of fabric 3.

steps:

  1. complete tower
  2. be sad at the top when there is no boss lock (almost all the time. we have beaten several bosses on this server, but now they rarely, if ever, spawn)

[Suggestion] nether battle tower

What it says on the tin. It can easily have it's own list of content IE nether themed floors and perhaps a piglin guardian? (or god forgive me for suggesting it a piglin brute floor)

What do all the config options do?

I'm very confused about what 2 of the config options do.
"towerSpacing" and "towerSeperation"
If towerSeperation is the distance between each tower, what would towerSpacing be?

Chest spawn above world breaks game

im trying to use this mod with simplex terrain but it keeps spawning towers too high for the chest to spawn and it crashes the game, is it possible to add an option for max spawn height? if not thats cool

Exception Loading Blockstates

I see these errors on startup. Are these issues?

[07:24:42] [Worker-Main-10/WARN]: Exception loading blockstate definition: battletowers:blockstates/ladder_deployer.json: java.io.FileNotFoundException: battletowers:blockstates/ladder_deployer.json
[07:24:42] [Worker-Main-10/WARN]: Exception loading blockstate definition: 'battletowers:blockstates/ladder_deployer.json' missing model for variant: 'battletowers:ladder_deployer#'
[07:24:42] [Worker-Main-10/WARN]: Exception loading blockstate definition: battletowers:blockstates/content_deployer.json: java.io.FileNotFoundException: battletowers:blockstates/content_deployer.json
[07:24:42] [Worker-Main-10/WARN]: Exception loading blockstate definition: 'battletowers:blockstates/content_deployer.json' missing model for variant: 'battletowers:content_deployer#'
[07:24:42] [Worker-Main-10/WARN]: Exception loading blockstate definition: enderite:blockstates/ender_block.json: java.io.FileNotFoundException: enderite:blockstates/ender_block.json
[07:24:42] [Worker-Main-10/WARN]: Exception loading blockstate definition: 'enderite:blockstates/ender_block.json' missing model for variant: 'enderite:ender_block#'
[07:24:42] [Worker-Main-10/WARN]: Unable to load model: 'battletowers:ladder_deployer#inventory' referenced from: battletowers:ladder_deployer#inventory: java.io.FileNotFoundException: battletowers:models/item/ladder_deployer.json
[07:24:42] [Worker-Main-10/WARN]: Unable to load model: 'battletowers:content_deployer#inventory' referenced from: battletowers:content_deployer#inventory: java.io.FileNotFoundException: battletowers:models/item/content_deployer.json

Add check so that separation value is never greater than spacing value for structure

Fun fact, due to how getStartChunk is coded, setting the spacing to 0 will crash Math.floorDiv(chunkX, i) due to divide by 0 and setting separation equal to or greater than spacing will crash placementRandom.nextInt(i - j); due to bounds must be positive.

image

Since your config allows users to control both spacing and separation, you should add a failsafe to automatically set separation to be 1 less than spacing and warn users of the invalid values. Just giving you a heads up as I just helped someone figure out a crash because they set spacing and separation to be equal which led to placementRandom.nextInt(0); crashing lol

Errors in the console.

[11:02:40] [Worker-Main-8/WARN]: Unable to load model: 'battletowers:ladder_deployer#inventory' referenced from: battletowers:ladder_deployer#inventory: java.io.FileNotFoundException: battletowers:models/item/ladder_deployer.json
[11:02:40] [Worker-Main-8/WARN]: Unable to load model: 'battletowers:content_deployer#inventory' referenced from: battletowers:content_deployer#inventory: java.io.FileNotFoundException: battletowers:models/item/content_deployer.json

Structure Voids

The towers that spawn for me are just full of structure voids. These things are in front of chests, ladders, and even the front door. I do not think if it's on my side, but if it is I would like to know how to fix this issue. Thanks

Overwriting Igloos?

When I run /locate Igloo, I always find a Battle Tower there. Can Battle Towers leave Igloos intact?

[Suggestion] Tower Guardian variants

Since there's multiple different variants of battle towers, it might be good to have a different texture and or model for each, we'd make them ourselves if need be.
Eg, a sandy one for the desert tower, an icy one for the ice tower, a mushroom one for the fungal tower, if a nether tower gets added one for there as well. Potentially have different effects they can give?

Additionally had an, optional for backwards compatibility defaults to stone model and textures, line for custom tower definitions to assign which model, if additional models are used otherwise only texture selecting, it's boss uses and of course allow assigning new textures the same way.

Restructure tower layers

Ladders should be re-structured so that they alternate sides every layer. One option would be randomly placing ladders after layers are placed, as opposed to making ladders part of each layer's NBT file.

Getting a glitch in 1.16.5

Just notice that on the third to 4th levels when trying to open chests it wants to" open a portal" and causes the game to eventually lock up. World won't save when shut down and killing the game has you reset to before you try to open the chest. If I can get the code it throws out I'll put it here for you to look at.

the boss keys not working

I finished a tower i have 3 boss keys i tried to open the boss lock and the keys not opening the box i will be if you checked that bug and fix it thank you :)

Unable to edit loot of battletowers

In the old BattleTowers mod, one could edit in the config what could spawn on each floor, down to how much and how frequently they would spawn. To have this functionality, especially for the All of Fabric modpack which this mod is currently in would be great!

Key armor has np defense

I got the whole armor set, a zombie does 1 and a half hearts of damage, and I JUST attacked an iron golem and it brought me from 10 hearts to half a heart.
"battletowers-3.3.4-1.16.4"
This is the version I am on

[Suggestion] Add an ocean tower

You could add an ocean tower based on prismarine and stuff. Even better though would be to add a lighthouse tower. It could generate with some land under it.

Spawn chance

am I trippin? I can't find the options for tower rarity. Something I have going on with my worldgen puts out a tower every 3 to 5 biomes, so I was going to start with the Battle Towers config. I'm pretty stoned but I don't think I'm THAT stoned. I'm probably just checking the wrong file or something silly.
This is my config for 1.15.2
{
"requiredKeys": 10,
"requiredItem": "battletowers:boss_key",
"bossLootTable": "battletowers:boss_loot",
"blacksmithLootTable": "battletowers:blacksmith_loot",
"entranceLootTable": "battletowers:base_loot",
"jungleLootTable": "battletowers:jungle_loot",
"layerLootTable": "battletowers:layer_loot",
"libraryLootTable": "battletowers:library_loot",
"mineLootTable": "battletowers:mine_loot",
"bossHP": 150,
"bossDamageScale": 5,
"floorAmount": 10,
"floorRandomAddition": 5
}

Loading error on server Forge 31.2.30

Hello ! Thank for this mod. I get that error at server load. Can you see what's wrong please ?

[main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file Mod File: /var/directory_serv/minecraft_281065/mods/battletowers-2.0.1_1.15.2.jar is missing mods.toml file

[main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModDiscoverer/SCAN]: File /var/directory_serv/minecraft_281065/mods/battletowers-2.0.1_1.15.2.jar has been ignored - it is invalid

Better Document Config Options

I think this generally would be helpful but more specifically, what's the difference between towerSpacing & towerSeparation?

Tower guardian doesn't spawn.

1.16.4, fabric loader 0.10.6
Mods:
battletowers-3.2.0-beta-1.16.4
fabric-api-0.25.4+1.16

lithium-fabric-mc1.16.3-0.5.6
modmenu-1.14.6+build.31
modupdater-1.1.11+1.16.2-rc2
phosphor-fabric-mc1.16.1-0.6.0+build.7
sodium-fabric-mc1.16.3-0.1.0

[Suggestion] Making towers harder

So there's this thing with towers that makes it so you can basically beat a tower with taking 2 hearts to no damage by just doing the tower downwards in stead of up so I think towers would spawn slight under ground where you can only see the tip above ground and that the boss monster spawns at the bottom. Currently the easiest way I've found to beating towers is just to use water to go to the top mine a block above the spawners and place water forcing all the mobs away, breaking the spawner, going back up and doing it to the other spawner, then after getting 10 keys I go back up and make myself a 4 by 2 wall to crit the boss without it hitting me a single time

TL/DR: Make some way to not be able to place blocks during boss, move tower slightly under ground, and place boss spawner at the bottom

Change spawner setup

As it is, charged creepers should not be in the tower (and normal creepers/witches shouldn't either). Change spawner setup to spawn lower tier mobs, and only resort to higher armored mobs with higher leveled floors.

Crash on opening boss chest

---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.

Time: 2020-07-30 19:45:56 PDT
Description: Ticking entity

java.lang.NullPointerException
at Not Enough Crashes deobfuscated stack trace.(1.16.1+build.21)
at dev.emi.stepheightentityattribute.StepHeightEntityAttributeMain.getStepHeight(StepHeightEntityAttributeMain.java:18)
at net.minecraft.entity.Entity.redirect$cbf000$getStepHeight(Entity:6599)
at net.minecraft.entity.Entity.adjustMovementForCollisions(Entity:808)
at net.minecraft.entity.Entity.redirect$bha000$redirectHandleCollisions(Entity:4661)
at net.minecraft.entity.Entity.move(Entity:573)
at net.minecraft.entity.LivingEntity.redirect$zik000$redirectMove(LivingEntity:3780)
at net.minecraft.entity.LivingEntity.method_26318(LivingEntity:2142)
at net.minecraft.entity.LivingEntity.travel(LivingEntity:2095)
at net.minecraft.entity.LivingEntity.tickMovement(LivingEntity:2544)
at net.minecraft.entity.mob.MobEntity.tickMovement(MobEntity:681)
at net.minecraft.entity.mob.HostileEntity.tickMovement(HostileEntity:42)
at net.minecraft.entity.LivingEntity.tick(LivingEntity:2251)
at net.minecraft.entity.mob.MobEntity.tick(MobEntity:429)
at net.minecraft.server.world.ServerWorld.tickEntity(ServerWorld:615)
at net.minecraft.class_3218$$Lambda$7617/1571834238.accept(Unknown Source)
at net.minecraft.world.World.tickEntity(World:603)
at net.minecraft.server.world.ServerWorld.tick(ServerWorld:405)
at net.minecraft.server.MinecraftServer.tickWorlds(MinecraftServer:873)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer:813)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer:121)
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer:672)
at net.minecraft.server.MinecraftServer.method_29739(MinecraftServer:256)
at net.minecraft.server.MinecraftServer$$Lambda$7016/1177470260.run(Unknown Source)
at java.lang.Thread.run(Thread.java:745)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Entity being ticked --
Entity Type: battletowers:tower_guard (draylar.battletowers.entity.TowerGuardianEntity)
Entity ID: 117
Entity Name: Tower Guardian
Entity's Exact location: 40.00, 132.00, 8.00
Entity's Block location: World: (40,132,8), Chunk: (at 8,8,8 in 2,0; contains blocks 32,0,0 to 47,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.00, 0.00, 0.00
Entity's Passengers: []
Entity's Vehicle: ERROR NullPointerException: null
Entity NBT: {Brain:{memories:{}},HurtByTimestamp:0,Attributes:[{Base:0.25d,Name:"minecraft:generic.movement_speed"}],OnSoulFire:0b,Invulnerable:0b,FallFlying:0b,cardinal_components:[{eldritch:0b,elite:0b,componentId:"eldritch_mobs:eldritch_modifiers",saved_mods:{},rank:1b,ultra:0b}],PortalCooldown:0,AbsorptionAmount:0.0f,FallDistance:0.0f,DeathTime:0s,HandDropChances:[0.085f,0.085f],PersistenceRequired:0b,UUID:[I;-924864427,589646149,-1089258293,870791456],Motion:[0.0d,0.0d,0.0d],Health:250.0f,LeftHanded:0b,Air:300s,OnGround:0b,Rotation:[0.9920309f,0.0f],HandItems:[{},{}],ArmorDropChances:[0.085f,0.085f,0.085f,0.085f],Pos:[40.0d,132.0d,8.0d],Fire:-1s,ArmorItems:[{},{},{},{}],CanPickUpLoot:0b,HurtTime:0s}

-- Affected level --
All players: 0 total; []
Chunk stats: ServerChunkCache: 2025
Level dimension: minecraft:overworld
Level spawn location: World: (-32,82,-72), Chunk: (at 0,5,8 in -2,-5; contains blocks -32,0,-80 to -17,255,-65), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 10877 game time, 25878 day time
Level name: New World
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Level weather: Rain time: 101093 (now: false), thunder time: 33484 (now: false)
Known server brands: fabric
Level was modded: true
Level storage version: 0x04ABD - Anvil

-- System Details --
Minecraft Version: 1.16.1
Minecraft Version ID: 1.16.1
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 8232535336 bytes (7851 MB) / 10502537216 bytes (10016 MB) up to 10737418240 bytes (10240 MB)
CPUs: 6
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx10G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Suspected Mods: Step Height Entity Attribute (step-height-entity-attribute)
Fabric Mods: adorn: Adorn 1.9.1+1.16.1
advancedchat: AdvancedChat 2.0.5
advancements-enlarger: Advancements Enlarger 0.2.2
adventurez: AdventureZ 1.0.7
amecs: Amecs 1.3.0+mc.1.16.1
amecsapi: Amecs API 1.0.2+1.16-rc1
angerable-patch: Angerable Patch 1.0.0-1.16.1
antighost: AntiGhost 1.16-fabric0.13.1-1.1.2
antiqueatlas: Antique Atlas 5.3.0-fabric
anvil_fix: AnvilFix 1.1.3+build.7-1.16
armorstandutils: Armor Stand Utils 1.0.1
artifice: Artifice 0.8.0+1.16-rc1
autoconfig1u: Auto Config v1 Updated 3.2.0-unstable
automated_crafting: Automated Crafting 1.2.0+1.16.1
autoswap: Autoswap 1.16-fabric0.13.1-1.0.1
bambootweaks: Bamboo Tweaks unspecified
banner_capes: Banner Capes 0.2.1
battletowers: Battle Towers 3.0.0-beta-1.16.1
beachslimes: Beach Slimes 2.1.0+mc1.16.1
beaconsforall: Beacons For All 1.0.0-1.16.1
bedrockwaters: BedrockWaters 1.0.1
beenfo: Beenfo 1.16-fabric0.13.1-1.1
better_wither_skeletons: Better Wither Skeletons 1.1.0
bettergraves: Better Graves 0.3.0
betternether: Better Nether 3.5.3
bigbuckets: Big Buckets 1.1.1
biom4st3rportal: Fancy Fountain Passage 2.0.2
blockus: Blockus 1.6.2
blue_endless_jankson: jankson +
boatfix: BoatFix 1.0.0
boot: BootZ 1.3.1
borderlessmining: Borderless Mining 1.0.5+1.16
bouncylife: Bouncy Life 1.1.7+mc1.16.1
bucket-hat: Bucket Hat 1.0.2
bunch-o-trinkets: Bunch O' Trinkets 1.0.1
byg: BYG 1.0.10
campanion: Campanion 1.1.13+build.35
cardinal-components-base: Cardinal Components API (base) 2.4.1
cardinal-components-entity: Cardinal Components API (entities) 2.4.1
cardinal-components-world: Cardinal Components API (worlds) 2.4.0-nightly.1.16-rc1.build.2
carvedmelons: Carved Melons 1.2.2
cavebiomes: Cave Biomes 0.2.4
chainmail: Chainmail 0.3.0
chains: Chains Link 1.1.1
chesttracker: Chest Tracker 0.6
cinderscapes: Cinderscapes 1.0.7+build.43-1.16.1
cleancut: CleanCut mc1.16-2.1-fabric
cleanview: CleanView 1.16.1-v1-fabric
cleardespawn: Clear Despawn 1.16-fabric0.13.1-1.1.1
clearview: Clear View 2.1
cloth-api: Cloth API 1.0.4
cloth-basic-math: Cloth Basic Math 0.5.1
cloth-client-events-v0: Cloth Client Events v0 1.0.6
cloth-config2: Cloth Config v4 4.6.0
coderecipes: Programmatic Recipes 0.3.1
coloredcampfire: Colorful Campfire Smoke 1.1.4-1.16
colorunchained: Color Unchained 1.1.0-1.16.1
columns: Columns 1.1.0
com_electronwill_night-config_core: core 3.6.3
com_electronwill_night-config_json: json 3.6.3
controlling: Controlling For Fabric 1.1.2
cotton: Cotton 1.0.5
cotton-cauldron: Cotton Cauldron 1.0.4
cotton-client-commands: Cotton Client Commands 1.0.1+1.16-rc1
cotton-commons: Cotton Commons 1.0.4
cotton-config: Cotton Config 1.0.0-rc.7
cotton-datapack: Cotton Datapack 1.0.5
cotton-logging: Cotton Logging 1.0.0-rc.4
cotton-player-events: Cotton Player Events 1.0.2
couplings: Couplings 1.3.1
craftingpad: Crafting Pad 1.16-fabric0.13.1-1.0.5
craftpresence: CraftPresence 1.6.6
creativebuttonmover: Creative Button Mover 0.2.5
crimsonmoon: Crimson Moon 1.1.0-1.16
custom-crosshair-mod: Custom Crosshair Mod 1.0.2-fabric
customfov: Custom FoV 1.16.1-1.0.0.1
dark-loading-screen: Dark Loading Screen 1.3.2
decorative: Decorative 2.0.0 - Summer 2020 Update
dungeons: JavaDungeons 1.2.1+1.16.1
dynamicsoundfilters: Dynamic Sound Filters 1.1.2+1.16.1
easierchests: EasierChests 1.16-fabric0.13.1-1.4.1
easiercrafting: EasierCrafting 1.16-fabric0.13.1-1.6.1.beta5
eldritch_mobs: Eldritch Mobs 1.2.8
emotecraft: Emotecraft 0.9.5
enchantablehorsearmor: Enchantable Horse Armor 1.0a
enchantedbookredesign: Enchanted Book Redesign 1.0a
enchantedtooltips: Enchanted ToolTips 1.3.1-1.16
endreborn: End: Rebellion 1.5
expandedstorage: ExpandedStorage 5.3.16
extraalchemy: Extra Alchemy 1.0.4
extraorigins: Extra Origins r5
fabric: Fabric API 0.16.0+build.384-1.16.1
fabric-api-base: Fabric API Base 0.1.3+12a8474cb0
fabric-biomes-v1: Fabric Biomes (v1) 0.2.7+059ea86602
fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.4+c6a8ea8902
fabric-command-api-v1: Fabric Command API (v1) 1.0.8+5ce5339802
fabric-commands-v0: Fabric Commands (v0) 0.2.0+52d3083602
fabric-containers-v0: Fabric Containers (v0) 0.1.8+045df74f02
fabric-content-registries-v0: Fabric Content Registries (v0) 0.1.9+059ea86602
fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.1.2+b7f9825d02
fabric-diagonal-panes: Fabric Diagonal Panes 0.3.0
fabric-dimensions-v1: fabric-dimensions-v1 1.0.0+a71b305302
fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.3.3+7066030f02
fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.0+16acbe5b02
fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.0+fe81e12502
fabric-item-api-v1: Fabric Item API (v1) 1.0.0+16acbe5b02
fabric-item-groups-v0: Fabric Item Groups (v0) 0.2.0+438f963602
fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.1+f404f3be02
fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.0+3fa9f7c502
fabric-language-kotlin: Fabric Language Kotlin 1.3.72+build.1
fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 1.1.0+013e49d202
fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.0.0+386eb69e02
fabric-mining-levels-v0: Fabric Mining Levels (v0) 0.1.2+b764ce9902
fabric-models-v0: Fabric Models (v0) 0.1.0+dfdb52d602
fabric-networking-blockentity-v0: Fabric Networking Block Entity (v0) 0.2.5+b50ffc7b02
fabric-networking-v0: Fabric Networking (v0) 0.1.10+e00ecb5f02
fabric-object-builder-api-v1: Fabric Object Builder API (v1) 1.5.6+a2d21ddd02
fabric-object-builders-v0: Fabric Object Builders (v0) 0.6.1+a2d21ddd02
fabric-particles-v1: fabric-particles-v1 0.2.1+0a6f2a7002
fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.3.8+7dba2d6c02
fabric-renderer-api-v1: Fabric Renderer API (v1) 0.2.13+eae12eb802
fabric-renderer-indigo: Fabric Renderer - Indigo 0.3.4+34d6c87102
fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 2.0.1+5a0f9a6002
fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.1.3+b7f9825d02
fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 0.1.8+b7084faa02
fabric-rendering-v0: Fabric Rendering (v0) 1.1.0+5341049002
fabric-rendering-v1: Fabric Rendering (v1) 1.1.2+346247d702
fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.2.6+f41e209802
fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.1.0+97324d1102
fabric-tag-extensions-v0: Fabric Tag Extensions (v0) 0.2.7+a4c57d8e02
fabric-textures-v0: Fabric Textures (v0) 1.0.4+eae12eb802
fabric-tool-attribute-api-v1: Fabric Tool Attribute API (v1) 1.2.0+55e0cc5f02
fabricloader: Fabric Loader 0.9.0+build.204
fiber: fiber 0.23.0-1
fishelp: Fishelp 1.0.2
flesh2leather: Flesh2Leather 1.0.0
flonters: Flonters 1.1.0+1.16.1
gameinfo: GameInfo 1.5.4 1.16
gbfabrictools: GBfabrictools 1.2.2+1.16
givemehats: Give Me Hats! 1.0.0
glassdoor: Glass Doors 1.4.4-1.16
godown: Go Down 0.2.0+1.16.1
golem: GolemZ 1.3.1
golemsgalore: Golems Galore 0.1.4+mc.1.16.1
gottaclimbfast: Gotta Climb Fast! 1.0
gubbins: Gubbins 1.1.1-1.16.1
hard-hat-steve: Hard Hat Steve 1.1.1
harmfulstonecutters: Harmful Stonecutters 1.0.1
held-item-info: Held Item Info 1.1.2
hookshot: Hookshot 5.0
horseinfo: Horse Info 0.2.1-1.16.1
horsestatsvanilla: Horse Stats Vanilla 2.0.1
immersive_portals: Immersive Portals 0.24
infinitemusic: Infinite Music 1.1.0
infinityfix: Infinity Fix 1.1.0
inventorysorter: Inventory Sorter 1.7.0-1.16
itemscroller: Item Scroller 0.15.0-dev.20200630.022843
jankson: Jankson 3.0.0+j1.2.0
kirin: Kirin UI 1.6.4-1.16-rc1-1.16-SNAPSHOT
kyrptconfig: Kytpt Config 1.0.4-1.16
lakeside: Lakeside 1.0.2+1.16.1
layingbox: LayingBox 1.1.3
leadvillagers: Lead Villagers 2.1.0+mc1.16.1
libblockattributes: LibBlockAttributes 0.7.0
libblockattributes_core: LibBlockAttributes (Core) 0.7.0
libblockattributes_fluids: LibBlockAttributes (Fluids) 0.7.0
libblockattributes_items: LibBlockAttributes (Items) 0.7.0
libcd: LibCapableData 2.5.0+1.16.1
libgamerule: LibGamerule ${version}
libgui: LibGui 2.2.0+1.16.1
libstructure: Libstructure 1.3
lightoverlay: Light Overlay 5.4.1
linkedstorage: Linked Storage 1.3.5-1.16
llamasteeds: Llama Steeds 2020.2.8
loadcatcher: Entrypoint Catcher 2.0.0
maelstrom_library: Maelstrom Library 0.4
magna: Magna 1.1.3-1.16.1
malilib: MaLiLib 0.10.0-dev.21+arne.1
mambience: MAmbience 2.1.0-1.16
maptooltip: Map Tooltip 1.1
mcf-easyfeed: Easy Feed and Breed 1.3.0
minecraft: Minecraft 1.16.1
minihud: MiniHUD 0.19.0-dev.20200701.005153
mixedslab: Mixed Slab 1.16.1-fabric-1.1.0.1
mm: Manningham Mills 2.0
mobcountmod: MobCountMod 1.4.0-dev.20200726.210514
mobs_attempt_parkour: Mobs Attempt Parkour 0.2-1.16.1
mobz: MobZ 2.4.3
modmenu: Mod Menu 1.14.5+build.30
mooblooms: Mooblooms 1.3.1
moreberries: More Berries 1.3.1
mostructures: Mo' Structures 1.0.0-pre2+mc.1.16
multiconnect: MultiConnect 1.3.6
multiconnect-api: MultiConnect API 1.3.6
namepain: Name Pain 1.2.3
nbtcrafting: NBT Crafting 2.0.0-beta.0+mc1.16.1
nightvisionflashbegone: Night Vision Flash be gone! 1.0.0
ninjaphenix-container-lib: NinjaPhenix's Container Library 1.1.5
nomadbooks: Nomad Books 0.5.4
notenoughcrashes: Not Enough Crashes 2.1.0+1.16.1
now-playing: Now Playing 1.0.0
onsoulfire: On Soul Fire r3
optifabric: Optifabric 1.1.0-beta2
orderly: Orderly 2.0.0-alpha.10-1.16
org_aeonbits_owner_owner: owner 1.0.12
org_codehaus_groovy_groovy: groovy 3.0.3
org_codehaus_groovy_groovy-jsr223: groovy-jsr223 3.0.3
org_javassist_javassist: javassist 3.26.0-GA
org_jetbrains_annotations: annotations 17.0.0
org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.3.72
org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.3.72
org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.3.72
org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.3.72
org_jetbrains_kotlinx_kotlinx-coroutines-core: kotlinx-coroutines-core 1.3.7
org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.3.7
org_reflections_reflections: reflections 0.9.12
org_slf4j_slf4j-api: slf4j-api 1.7.30
org_slf4j_slf4j-simple: slf4j-simple 1.7.30
org_zeroturnaround_zt-zip: zt-zip 1.14
origins: Origins 1.16-0.2.5
overloadedarmorbar: Overloaded Armor Bar 5.0.0-fabric
paintingcycle: Painting Cycle 1.0.0
parchment: Parchment 1.0.2+1.15.2
phosphor: Phosphor 0.6.0+build.7
piglintag: PiglinTag 1.0.0
pigpoop: Pig Poop 1.1.3
plantinajar: Plant In A Jar 1.3.0+1.16.1
playerabilitylib: Pal 1.2.0
polymorph: Polymorph 0.0.2-1.16.1
portalcrafter: Portal Crafter 1.0.0
potionofbees: Potion Of Bees 1.0.1
presencefootsteps: Presence Footsteps r26+1.16-rc1
pugh_lib: Pugh Lib 1.0.2
pumice: Pumice 0.0.1
rad: Reload Audio Driver 1.0.0
reach-entity-attributes: Reach Entity Attribute 1.0.1
reactivecreepers: Nomad Books 1.0
repurposed_structures: Repurposed Structures 1.3.2
respawnablepets: Respawnable Pets r3
right-click-clear: Right Click Clear 2.0.2
ring_of_enderchest: Ring of Enderchest 1.0.21
riverredux: River Redux 0.1.4
roughlyenoughitems: Roughly Enough Items 4.10.3
roughlyenoughresources: Roughly Enough Resources 2.0.2
roughlysearchable: Roughly Searchable 2.1.0+1.16.1
satin: Satin 1.4.0-nightly.1.16-pre5+build.1
shapes: Shapes 2.0.0+build.10
sheepconsistency: Sheep Consistency 1.0.2
shieldisruptor: Shield Disruptor 1.0.1
sign_editor: Better Signs & Frames mc-1.16.1-0.6.1
simplevoidworld: Simple Void World 4.0.0
simplystrawberrys: Simply Strawberries 1.2.0
sit: Sit 1.16.1-7
slabhelper: Slab Helper 1.3.1
sleepvote: SleepVote ${version}
slight-gui-modifications: 'Slight' GUI Modifications 1.2.0
smoothcoasters: SmoothCoasters 1.16.1-13
smoothscrollingeverywhere: Smooth Scrolling Everywhere 3.0.3-unstable
sneak-through-berries: Sneak Through Berries 1.0.1
snowdrift: Snowdrift ${version}
soulbound: Soulbound 1.0.1
spinnery: Spinnery 3.1.14
stackablepotions: Stackable Potions 1.0.0
staticdata: Static Data 1.1.2
step-height-entity-attribute: Step Height Entity Attribute 1.0.0
stonecutter-tweaks: Stonecutter Tweaks 1.1.0-1.16
strawdummy: Straw Dummy 1.1.0
structure-helpers: Structure Helpers 2.1.0
structurized: Structurized 1.0.0
tacocraft: TacoCraft 1.3.1+mc.1.16
terraform: Terraform 2.1.7+build.31
terrestria: Terrestria 2.0.4+build.50
the_bumblezone: The Bumblezone - Fabric 1.16.1-2.1.2
the_loved_ones: The Loved Ones 1.0.0+1.16.1
timetolive: Time To Live 0.2
tinytweaks: TinyTweaks 1.0.11
tippy: Tippy unspecified
torchkey: Torchkey 1.0.3
torohealth: ToroHealth Damage Indicators 1.16.1-fabric-1
totemmod: Wither Totems Mod 0.3
trajectoryfabric: Trajectory Fabric 1.0.8
trapexpansion: Trap Expansion 1.3.2
trash-it: Trash It 1.0.1-1.16.1
tridentfixer: Repairable Tridents 1.0.0
trinkets: Trinkets 2.6.3
trumpet-skeleton: Trumpet Skeleton 1.1.2
tweed: Tweed API 3.0.0-beta.9
unlimiteddragoneggs: Unlimited Dragon Eggs 1.0.0
vanilla-hammers: Vanilla Hammers 2.0.1-1.16.1
vanillaexcavators: Vanilla Excavators 1.1.0
veggie_way: The Veggie Way 1.0.28
verticalslabs: Vertical Slabs 1.3.0
waila: Hwyla 1.9.22
walljump: Wall-Jump! 1.3.3+1.16.1
whiplash: Whiplash: Magic Dungeons 1.0.1
wildworld: Wild World 1.2.3-1.16
window_title_changer: Window Title Changer 2.0.0-1.16.1
winged: Winged Mod 1.16-1.2
wolveswitharmor: Wolves With Armor 1.4.0-1.16.1
xaerominimap: Xaero's Minimap 20.18.0
xaeroworldmap: Xaero's World Map 1.8.0
Player Count: 0 / 8; []
Data Packs: vanilla (incompatible), fabric/betternether, fabric/adventurez, fabric/layingbox, fabric/veggie_way, fabric/decorative, fabric/totemmod, fabric/bunch-o-trinkets, fabric/piglintag, fabric/repurposed_structures, fabric/dungeons, fabric/hookshot, fabric/battletowers, fabric/structure-helpers, fabric/mostructures, fabric/origins, fabric/gubbins, fabric/trapexpansion, fabric/adorn, fabric/golemsgalore, fabric/the_bumblezone, fabric/linkedstorage, fabric/terrestria, fabric/carvedmelons, fabric/vanillaexcavators, fabric/banner_capes, fabric/portalcrafter, fabric/wolveswitharmor, fabric/strawdummy, fabric/antiqueatlas, fabric/bambootweaks, fabric/cotton-commons, fabric/mixedslab, fabric/simplystrawberrys, fabric/boot, fabric/winged, fabric/mooblooms, fabric/byg, fabric/cinderscapes, fabric/whiplash, fabric/verticalslabs, fabric/craftingpad, fabric/eldritch_mobs, fabric/potionofbees (incompatible), fabric/respawnablepets, fabric/pumice, fabric/columns, fabric/tacocraft, fabric/mobz, fabric/fabric-tool-attribute-api-v1, fabric/extraorigins, fabric/blockus, fabric/hard-hat-steve (incompatible), fabric/endreborn, fabric/expandedstorage, fabric/ring_of_enderchest, fabric/biom4st3rportal, fabric/trash-it, fabric/flesh2leather, fabric/libcd, fabric/vanilla-hammers, fabric/automated_crafting, fabric/simplevoidworld, fabric/nomadbooks, fabric/flonters, fabric/plantinajar, fabric/campanion, fabric/glassdoor, fabric/wildworld, fabric/beachslimes, fabric/moreberries, fabric/trumpet-skeleton (incompatible), fabric/slabhelper, fabric/bouncylife, fabric/golem, fabric/better_wither_skeletons, fabric/bigbuckets (incompatible), linkedstorage:enderstorage
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fabric'

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.